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Thursday, 12 February 2026

February 12, 2026

Harmonic Radar Finds Hidden Electronics

A diagram of a radar system is shown. A pair of antennas is shown on the left, with beams illuminating a number of electronic devices, labelled as "Concealed Targets."

For as long as small, hidden radio transmitters have existed, people have wanted a technology to detect them. One of the more effective ways to find hidden electronics is the nonlinear junction detector, which illuminates the area under investigation with high-frequency radio waves. Any P-N semiconductor junctions in the area will emit radio waves at harmonic frequencies of the original wave, due to their non-linear electronic response. If, however, you suspect that the electronics might be connected to a dangerous device, you’ll want a way to detect them from a distance. One solution is harmonic radar (also known as nonlinear radar), such as this phased-array system, which detects and localizes the harmonic response to a radio wave.

One basic problem is that semiconductor devices are very rarely connected to antennas optimized for the transmission of whatever harmonic you’re looking for, so the amount of electromagnetic radiation they emit is extremely low. To generate a detectable signal, a high-power transmitter and a very high-gain receiver are necessary. Since semiconductor junctions emit stronger lower harmonics, this system transmits in the 3-3.2 GHz range and only receives the 6-6.4 GHz second harmonic; to avoid false positives, the transmitter provides 28.8 decibels of self-generated harmonic suppression. To localize a stronger illumination signal to a particular point, both the transmit and receive channels use beam-steering antenna arrays.

In testing, the system was able to easily detect several cameras, an infrared sensor, a drone, a walkie-talkie, and a touch sensor, all while they were completely unpowered, at a range up to about ten meters. Concealing the devices in a desk drawer increased the ranging error, but only by about ten percent. Even in the worst-case scenario, when the system was detecting multiple devices in the same scene, the ranging error never got worse than about 0.7 meters, and the angular error was never worse than about one degree.

For a refresher on the principles of the technology, we’ve covered nonlinear junction detectors before. While the complexity of this system seems to put it beyond the reach of amateurs, we’ve seen some equally impressive homemade radar systems before.



February 12, 2026

Storing Image Data As Analog Audio

Ham radio operators may be familiar with slow-scan television (SSTV) where an image is sent out over the airwaves to be received, decoded, and displayed on a computer monitor by other radio operators. It’s a niche mode that isn’t as popular as modern digital modes like FT8, but it still has its proponents. SSTV isn’t only confined to the radio, though. [BLANCHARD Jordan] used this encoding method to store digital images on a cassette tape in a custom-built tape deck for future playback and viewing.

The self-contained device first uses an ESP32 and its associated camera module to take a picture, with a screen that shows the current view of the camera as the picture is being taken. In this way it’s fairly similar to any semi-modern digital camera. From there, though, it starts to diverge from a typical digital camera. The digital image is converted first to analog and then stored as audio on a standard cassette tape, which is included in the module in lieu of something like an SD card.

To view the saved images, the tape is played back and the audio signal captured by an RP2040. It employs a number of methods to ensure that the reconstructed image is faithful to the original, but the final image displays the classic SSTV look that these images tend to have as a result of the analog media. As a bonus feature, the camera can use a serial connection to another computer to offload this final processing step.

We’ve been seeing a number of digital-to-analog projects lately, and whether that’s as a result of nostalgia for the 80s and 90s, as pushback against an increasingly invasive digital world, or simply an ongoing trend in the maker space, we’re here for it. Some of our favorites are this tape deck that streams from a Bluetooth source, applying that classic cassette sound, and this musical instrument which uses a cassette tape to generate all of its sounds.



February 12, 2026

Exploring Homebrew for the Pokémon Mini

Originally only sold at the Pokémon Center New York in late 2001 for (inflation adjusted) $80, the Pokémon Mini would go on to see a release in Japan and Europe, but never had more than ten games produced for it. Rather than Game Boy-like titles, these were distinct mini games that came on similarly diminutive cartridges. These days it’s barely remembered, but it can readily be used for homebrew titles, as [Inkbox] demonstrates in a recent video.

Inside the device is an Epson-manufactured 16-bit S1C88 processor that runs at 4 MHz and handles basically everything, including video output to the monochrome 96×64 pixel display. System RAM is 4 kB of SRAM, which is enough for the basic games that it was designed for.

The little handheld system offered up some capabilities that even the full-sized Game Boy couldn’t match, such as a basic motion sensor in the form of a reed relay. There’s also 2 MB of ROM space directly addressable without banking.

Programming the device is quite straightforward, not only because of the very accessible ISA, but also the readily available documentation and toolchain. This enables development in C, but in the video assembly is used for the added challenge.

Making the screen tiles can be done in an online editor that [Inkbox] also made, and the game tested in an emulator prior to creating a custom cartridge that uses an RP2040-based board to play the game on real hardware. Although a fairly obscure gaming handheld, it seems like a delightful little system to tinker with and make more games for.



February 12, 2026

The Death of Baseload and Similar Grid Tropes

Anyone who has spent any amount of time in or near people who are really interested in energy policies will have heard proclamations such as that ‘baseload is dead’ and the sorting of energy sources by parameters like their levelized cost of energy (LCoE) and merit order. Another thing that one may have noticed here is that this is also an area where debates and arguments can get pretty heated.

The confusing thing is that depending on where you look, you will find wildly different claims. This raises many questions, not only about where the actual truth lies, but also about the fundamentals. Within a statement such as that ‘baseload is dead’ there lie a lot of unanswered questions, such as what baseload actually is, and why it has to die.

Upon exploring these topics we quickly drown in terms like ‘load-following’ and ‘dispatchable power’, all of which are part of a healthy grid, but which to the average person sound as logical and easy to follow as a discussion on stock trading, with a similar level of mysticism. Let’s fix that.

Loading The Bases

Baseload is the lowest continuously expected demand, which sets the minimum required amount of power generating capacity that needs to be always online and powering the grid. Hence the ‘base’ part, and thus clearly not something that can be ‘dead’, since this base demand is still there.

What the claim of ‘baseload is dead’ comes from is the idea that with new types of generation that we are adding today, we do not need special baseload generators any more. After all, if the entire grid and the connected generators can respond dynamically to any demand change, then you do not need to keep special baseload plants around, as they have become obsolete.

Example electrical demand "Duck Curve" using historical data from California. (Credit: ArnoldRheinhold)
Example electrical demand “Duck Curve” using historical data from California. (Credit: ArnoldRheinhold)

A baseload plant is what is what we traditionally call power plants that are designed to run at 100% output or close to it for as long as they can, usually between refueling and/or maintenance cycles. These are generally thermal plants, powered by coal or nuclear fuel, as this makes the most economical use of their generating capacity, and thus for the cheapest form of dispatchable power on the grid.

With only dispatchable generators on the grid this was very predictable, with any peaks handled by dedicated power plants, both load-following and peaking power plants. This all changed when large-scale solar and wind generators were introduced, and with it the duck curve was born.

As both the sun and wind are generally more prevalent during the day, and these generators are not  generally curtailed, this means that suddenly everything else, from thermal power plants to hydroelectric plants, has to throttle back. Obviously, doing so ruins the economics of these dispatchable power sources, but is a big part of why the distorted claim of ‘baseload is dead’ is being made.

Chaos Management

The Fengning pumped storage power station in north China's Hebei Province. (Credit: CFP)
The Fengning pumped storage power station in north China’s Hebei Province. (Credit: CFP)

Suffice it to say that having the entire grid adapt to PV solar and wind farms – whose output can and will fluctuate strongly over the course of the day – is not an incredibly great plan if the goal is to keep grid costs low. Not only can these forms of variable renewable energy (VRE) only be curtailed, and not ramped up, they also add thousands of kilometers of transmission lines and substations to the grid due to the often remote areas where they are installed, adding to the headache of grid management.

Although curtailing VRE has become increasingly more common, this inability to be dispatched is a threat to the stability of the national grids of countries that have focused primarily on VRE build-out, not only due to general variability in output, but also because of “anticyclonic gloom“: times when poor solar conditions are accompanied by a lack of wind for days on end, also called ‘Dunkelflaute’ if you prefer a more German flair.

What we realistically need are generators that are dispatchable – i.e. are available on demand – and can follow the demand – i.e. the load – as quickly as possible, ideally in the same generator. Basically the grid controller has to always have more capacity that can be put online within N seconds/minutes, and have spare online capacity that can ramp up to deal with any rapid spikes.

Although a lot is being made of grid-level storage that can soak up excess VRE power and release it during periods of high demand, there is no economical form of such storage that can also scale sufficiently. Thus countries like Germany end up paying surrounding countries to accept their excess power, even if they could technically turn all of their valleys into pumped hydro installations for energy storage.

This makes it incredibly hard to integrate VRE into an electrical grid without simply hard curtailing them whenever they cut into online dispatchable capacity.

Following Dispatch

Essential to the health of a grid is the ability to respond to changes in demand. This is where we find the concept of load-following, which also includes dispatchable capacity. At its core this means a power generator that – when pinged by the grid controller (transmission system operator, or TSO) – is able to spin up or down its power output. For each generator the response time and adjustment curve is known by the TSO, so that this factor can be taken into account.

European-wide grid oscillations prior to the Iberian peninsula blackout. (Credit: Linnert et al., FAU, 2025)
European-wide grid oscillations prior to the Iberian peninsula blackout. (Credit: Linnert et al., FAU, 2025)

The failure of generators to respond as expected, or by suddenly dropping their output levels can have disastrous effects, particularly on the frequency and thus voltage of the grid. During the 2025 Iberian peninsula blackout, for example, grid oscillations caused by PV solar farms caused oscillation problems until a substation tripped, presumably due to low voltage, and a cascade failure subsequently rippled through the grid. A big reason for this is the inability of current VRE generators to generate or absorb reactive power, an issue that could be fixed with so-called grid-forming converters, but at significant extra cost to the VRE generator owners, as this would add local energy storage requirements such as batteries.

Typically generators are divided into types that prefer to run at full output (baseload), can efficiently adjust their output (load follow) or are only meant for times when demand outstrips the currently available supply (peaker). Whether a generator is suitable for any such task largely depends on the design and usage.

This is where for example a nuclear plant is more ideal than a coal plant or gas turbine, as having either of these idling burns a lot of fuel with nothing to show for it, whereas running at full output is efficient for a coal plant, but is rather expensive for a gas turbine, making them mostly suitable for load-following and peaker plants as they can ramp up fairly quickly.

The nuclear plant on the other hand can be designed in a number of ways, making it optimized for full output, or capable of load-following, as is the case in nuclear-heavy countries like France where its pressurized water reactors (PWRs) use so-called ‘grey control rods’ to finely tune the reactor output and thus provide very rapid and precise load-following capacities.

Overview of the thermal energy transfer in the Natrium reactor design. (Source: TerraPower)

There’s now also a new category of nuclear plant designs that decouple the reactor from the steam turbine, by using intermediate thermal storage. The Terrapower Natrium reactor design – currently under construction – uses molten salt for its coolant, and also molten salt for the secondary (non-nuclear) loop, allowing this thermal energy to be used on-demand instead of directly feeding into a steam turbine.

This kind of design theoretically allows for a very rapid load-following, while giving the connected reactor all the time in the world to ramp up or down its output, or even power down for a refueling cycle, limited only by how fast the thermal energy can be converted into electrical power, or used for e.g. district heating or industrial heat.

Although grid-level storage in the form of pumped hydro is very efficient for buffering power, it cannot be used in many locations, and alternatives like batteries are too expensive to be used for anything more than smoothing out rapid surges in demand. All of which reinforces the case for much cheaper and versatile dispatchable power generators.

Grid Integration

Any power generator on the grid cannot be treated as a stand-alone unit, as each kind of generator comes with its own implications for the grid. This is a fact that is conveniently ignored when the so-called Levelized Cost of Energy (LCoE) metric is used to call VRE the ‘cheapest’ of all types of generators. Although it is true that VRE have no fuel costs, and relatively low maintenance cost, the problem with them is that most of their costs is not captured in the LCoE metric.

What LCoE doesn’t capture is whether it’s dispatchable or not, as a dispatchable generator will be needed when a non-dispatchable generator cannot produce due to clouds, night, heavy snow cover, no wind or overly strong wind. Also not captured in LCoE are the additional costs occurred from having the generator connected to the grid, from having to run and maintain transmission lines to remote locations, to the cost of adjusting for grid frequency oscillations and similar.

Levelized cost of operation of various technologies. (Credit: IEA)
Levelized cost of operation of various technologies. (Credit: IEA, 2020)

Ultimately these can be summarized as ‘system integration costs’, and they are significantly tougher to firmly nail down, as well as highly variable depending on the grid, the power mix and other variables. Correspondingly the cost of electricity from various sources is hotly debated, but the consensus is to use either Levelized Avoided Cost of Energy (LACE) or Value Adjusted LCoE (VALCoE), which do take these external factors into account.

Energy value by technology relative to average wholesale electricity price in the European Union in the Stated Policies Scenario. (Credit: IEA, 2020)
Energy value by technology relative to average wholesale electricity price in the European Union in the Stated Policies Scenario. (Credit: IEA, 2020)

As addressed in the linked IEA article on VALCoE, an implication of this is that the value of VREs drop as their presence on the grid increases. This can be seen in the above graph based on 2020-era EU energy policies, with the graphs for the US and China being different again, but China’s also showing the strong drop in value of PV solar while wind power is equally less affected.

A Heated Subject

It is unfortunate that energy policy has become a subject of heated political and ideological furore, as it should really be just as boring as any other administrative task. Although the power industry has largely tried to stay objective in this matter, it is unfortunately subject to both political influence and those of investors. This has led to pretty amazing and breakneck shifts in energy policy in recent years, such as Belgium’s phase-out of nuclear power, replacing it with multiple gas plants, to then not only decide to not phase out its existing nuclear plants, but also to look at building new nuclear.

Similarly, the US has and continues to see heated debates on energy policy which occasionally touch upon objective truth. Unfortunately for all of those involved, power grids do not care about personal opinions or preferences, and picking the wrong energy policy will inevitably lead to consequences that can cost lives.

In that sense, it is very harmful that corner stones of a healthy grid such as baseload, reactive power handling and load-following are being chipped away by limited metrics such as LCoE and strong opinions on certain types of power technologies. If we cared about a stable grid more than about ‘being right’, then all VRE generators would for example be required to use grid-forming converters, and TSOs could finally breathe a sigh of relief.



Wednesday, 11 February 2026

February 11, 2026

Implementing 3D Graphics Basics

Plenty of our childhoods had at least one math teacher who made the (ultimately erroneous) claim that we needed to learn to do math because we wouldn’t always have a calculator in our pockets. While the reasoning isn’t particularly sound anymore, knowing how to do math from first principles is still a good idea in general. Similarly, most of us have hugely powerful graphics cards with computing power that PC users decades ago could only dream of, but [NCOT Technology] still decided to take up this project where he does the math that shows the fundamentals of how 3D computer graphics are generated.

The best place to start is at the beginning, so the video demonstrates a simple cube wireframe drawn by connecting eight points together with lines. This is simple enough, but modern 3D graphics are really triangles stitched together to make essentially every shape we see on the screen. For [NCOT Technology]’s software, he’s using the Utah Teapot, essentially the “hello world” of 3D graphics programming. The first step is drawing all of the triangles to make the teapot wireframe. Then the triangles are made opaque, which is a step in the right direction but isn’t quite complete. The next steps to make it look more like a teapot are to hide the back faces of the triangles, figure out which of them face the viewer at any given moment, and then make sure that all of these triangles are drawn in the correct orientation.

Rendering a teapot is one thing, but to get to something more modern-looking like a first-person shooter, he also demonstrates all the matrix math that allows the player to move around an object. Technically, the object moves around the viewer, but the end effect is one that eventually makes it so we can play our favorite games, from DOOM to DOOM Eternal. He notes that his code isn’t perfect, but he did it from the ground up and didn’t use anything to build it other than his computer and his own brain, and now understands 3D graphics on a much deeper level than simply using an engine or API would generally allow for. The 3D world can also be explored through the magic of Excel.



February 11, 2026

DIY Wall-Plotter Does Generative Art, But Not As We Know It

[Teddy Warner]’s GPenT (Generative Pen-trained Transformer) project is a wall-mounted polargraph that makes plotter art, but there’s a whole lot more going on than one might think. This project was partly born from [Teddy]’s ideas about how to use aspects of machine learning in ways that were really never intended. What resulted is a wall-mounted pen plotter that offers a load of different ‘generators’ — ways to create line art — that range from procedural patterns, to image uploads, to the titular machine learning shenanigans.

There are loads of different ways to represent images with lines, and this project helps explore them.

Want to see the capabilities for yourself? There’s a publicly accessible version of the plotter interface that lets one play with the different generators. The public instance is not connected to a physical plotter, but one can still generate and preview plots, and download the resulting SVG file or G-code.

Most of the generators do not involve machine learning, but the unusual generative angle is well-represented by two of them: dcode and GPenT.

dcode is a diffusion model that, instead of converting a text prompt into an image, has been trained to convert text directly into G-code. It’s very much a square peg in a round hole. Visually it’s perhaps not the most exciting, but as a concept it’s fascinating.

The titular GPenT works like this: give it a scrap of text inspiration (a seed, if you will), and that becomes a combination of other generators and parameters, machine-selected and stacked with one another to produce a final composition. The results are unique, to say the least.

Once the generators make something, the framed and wall-mounted plotter turns it into physical lines on paper. Watch the system’s first plot happen in the video, embedded below under the page break.

This is a monster of a project representing a custom CNC pen plotter, a frame to hold it, and the whole software pipeline both for the CNC machine as well as generating what it plots. Of course, the journey involved a few false starts and dead ends, but they’re all pretty interesting. The plotter’s GitHub repository combined with [Teddy]’s write up has all the details one may need.

It’s also one of those years-in-the-making projects that ultimately got finished and, we think, doing so led to a bit of a sigh of relief on [Teddy]’s part. Most of us have unfinished projects, and if you have one that’s being a bit of a drag, we’d like to remind you that you don’t necessarily have to finish-finish a project to get it off your plate. We have some solid advice on how to (productively) let go.



February 11, 2026

Thermoforming: Shaping Curvy Grilles With No Supports

Making sure the heatgun is on 'low' and gloves are on while pushing on the mold. (Credit: Zion Brock)
Making sure the heatgun is on ‘low’ and gloves are on while pushing on the mold. (Credit: Zion Brock)

Although hobbyists these days most often seem to use thermoplastics as a print-and-done material in FDM printers, there’s absolutely nothing stopping you from taking things further with thermoforming. Much like forming acrylic using a hot wire or hot air, thermoplastics like PLA can be further tweaked with a similar method. This can be much less complex than 3D printing the design with supports, as demonstrated by [Zion Brock].

For this classically styled radio project the front grille was previously 3D printed with the curved shape, but to avoid an ugly edge it had to be printed with most of the grille off the print bed, requiring countless supports and hours of printing time. To get around this, [Zion] opted to print the grille flat and then thermoform its curved shape. Of course, due to the unusual shape of the grille, this required a bit more effort than e.g. a spherical form.

This is similar to what is used with sheet metal to get detailed shaped, also requiring a mold and a way to stretch the flat shape over the mold. With the flat form designed to have all the material in the right places, it was able to be printed in less than an hour in PLA and then formed with a heatgun aimed at the part while the two-section mold is slid together to create the final form.

You can find the design files and full instructions on the website for the radio project.