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Monday, 24 August 2026

August 24, 2026

An Electronic Explanation Of 1960s Fuzz Boxes

It’s likely that even those of us who have never picked up a guitar in our lives will recognize the sound of an electric guitar with a fuzz box effects pedal. The raspy distorted sound has been at the heart of so many very well known recordings. Behind it is a distortion circuit, or as [Bill Jehle’s Mad Scientist Guitar Lab] is here to tell us, eight different circuit topologies.

The result is a fascinating trip through the evolution of rock music through the 1960s, as he examines circuits from simple diode clippers through to frequency doublers and phase shifters. He’s provided a playlist as an accompaniment so you can even have an immediate listen to each sound. It’ll mess up our YouTube recommendations, but worth it for the informative journey.

It’s also a window into a lost period in electronics where all they practically had was the transistor, so each device had to put in the maximum work for a living. Designing circuits like these called for intimate knowledge of the device characteristics, and just how they could be safely exceeded. The video is below the break, and well worth a watch.

If clever transistor music circuits interest you, you’ll love the flawed devices that gave the Roland 808 its sound.



August 24, 2026

At Last, A Gameboy Advance With Decent Audio

Many pieces of consumer electronics are build down to a price, and the corners cut show up in their performance. The Gameboy Advance from Nintendo is no exception: its audio is a PWM stream that sounds awful through the included amplifier. [Cajun Panda] has a fix though, in the form of a replacement audio chain.

It takes the form of a PCB that hooks into the pads of the removed GBA audio chip, and provides a much cleaner audio path with filtering and EQ and a class D audio amplifier. In addition there’s an audio codec and an ESP32 for Bluetooth connectivity, enabled by a long press of a GBA button and configured via a web interface on the ESP. Best of all there is no case modification, this is designed to remain as stock as possible.

Everything can be found in a GitHub repository should you wish to make your own, so if you want to bring your GBA audio up to scratch you know where to go. If you want to make it even better don’t forget, you can always upgrade the screen.



Sunday, 23 August 2026

August 23, 2026

Neo-Cyclostyle: Automatic Document Copying Devices in 1890

Using the special pens to remove the wax coating on the template. (Credit: Old Typerwriters and Calculators, YouTube)
Using the special pens to remove the wax coating on the template. (Credit: Old Typerwriters and Calculators, YouTube)

Document duplication has been a highly desirable feature, long before medieval monks slaved over yet another illuminated manuscript by flickering candle light. Fortunately one part of the Industrial Revolution was the invention of machines like Cyclostyle copying machines, which covered a range of manual and automated devices. One such crank-powered device from 1890 is demonstrated in this video.

The Cyclostyle and neo-Cyclostyle copying system was quite simple yet elegant: by removing the wax coating on a special piece of paper ink from a screen-printing system could be pressed through the resulting template, and allow for repeat copies to be made.

With the machine demonstrated in the video the ink is applied to the top rollers, with the lower roller inking itself on them during the retraction cycle, before applying the fresh ink to the screen on the cycle following the insertion of a fresh piece of paper to print on. With this method many copies of the design on the waxed template could be made before it had to be replaced, which would have saved countless hours of work by artists.

After the machine in the video more advanced designs were developed, some of which we covered previously. These would automate more parts of the process, making it faster and more precise, before being replaced by newer technologies.



August 23, 2026

3D Printing a Railway Pump Car

It's arguably adult-sized. (Credit: Sam Barker, YouTube)
It’s arguably adult-sized. (Credit: Sam Barker, YouTube)

A staple of old movies featuring railways, many handcars – also called pump trolleys or pump cars – feature the characteristic seesawing beam. Requiring at least two people, the motion of this beam is subsequently converted into the rotating motion of the wheels, propelling it at a leisurely pace across the tracks. As a fun and yet functional mechanical contraption it also makes for an entertaining 3D printable project, which is what [Sam Barker] and [Tom] did.

You can find the entire project over at Printables if you are feeling the itch as well, though as of writing details on the required bolts and shafts are still pending.

Since the entire assembly had to be lugged over to the Open Sauce event in the US, they had to design it to be small enough to fit into check-in luggage and easy enough to reassemble in a hotel room. Naturally this put some constraints on the full size of the contraption, with it omitting compatibility with standard gauge railways and also being decidedly fun-sized.

That said, it seems to have left an impression on the folk over at Open Sauce, and it’s hard to argue with the sheer fun factor of such a co-op mode of transportation. Even if bicycle-style handcars are more popular these days, especially for tourist purposes, the old seesaw-style has that certain charm to it.



August 23, 2026

Hackaday Links: August 23, 2026

Hackaday Links Column Banner

We’ll start this week off with some disappointing, though not entirely unexpected, news — the ambitious commercial mission to save NASA’s Neil Gehrels Swift Observatory is officially a bust. The space agency provided an update earlier this week explaining that the attitude control issues with the LINK spacecraft that started a few weeks after it launched will prevent it from being able to safely dock with the Swift Observatory and boost its altitude. As such, the space telescope is now expected to reenter the Earth’s atmosphere and burn up before the end of the year.

Although LINK won’t be able to live up to its name, NASA did say operator Katalyst Space has been given permission to continue with the rendezvous attempt. The two craft won’t actually make contact with each other, but teams on both sides feel there’s lessons to be learned and data to be collected by seeing the orbital dance of these two vehicles play out for as long as possible.

Speaking of hardware that couldn’t quite hit its design goals, TechCrunch is reporting that a class action lawsuit has been filed against Oura by customers that say the company made misleading claims about the sleep-tracking accuracy of their smart rings. Namely, that the rings could somehow detect which stage of sleep the wearer was in with only the pulse and temperature sensors it has onboard.

The complaint argues that sleep stages can only be accurately determined with an electroencephalogram (EEG), and that there’s no way for the ring hardware to actually know what’s happening in the wearer’s brain. For their part Oura has released a statement defending their methodology, and say that the ability of their rings to estimate sleep cycles compares favorably with data collected from clinical sleep studies. It should be interesting to see how this one plays out.

On the subject of products not quite doing what you expected, there’s been a story buzzing around online about a number of computer games failing to work properly on Windows machines that have installed the August system updates. Microsoft has investigated the issue and is currently pointing the finger towards RGB lights as the potential culprit.

On the surface it might sound like some kind of exotic hardware clash or interference, but the actual issue is disappointingly mundane. According to Microsoft, the August update fiddles with a system component that the software which drives some of these lights ties into, namely inpoutx64. As a quick fix they’ve provided some instructions on keys that can be modified in the Windows Registry to prevent the conflict, but it sounds like such gefingerpoken und mittengrabben may prevent the blinkenlights from performing their critical function.

Finally, we’ll end this week with an update on the ASCII CITY project that’s been making the rounds online. For those who haven’t seen it yet, this is 3D engine implemented in a single HTML file that renders a cyberpunk 3D city for players to wander around in. The latest version brings many new features to the non-game, notably the ability to enter the various buildings scattered throughout the world.

Previously we could only admire this virtual world from afar. But now that developer Grow Now! Games has released a playable prototype, you can transport yourself into this new digital frontier like in Tron.


See something interesting that you think would be a good fit for our weekly Links column? Drop us a line; we’d love to hear about it.



August 23, 2026

Using the Basic SNES Hardware to Play Minecraft

After previously putting a very basic version of Minecraft on the Game Boy Color, [Tobi] decided to have some fun and port that version also to the Super Nintendo (SNES), just to see what would happen with its more powerful hardware. Even without using an add-on chip like the Super FX 3D chip that made games like Star Fox and Doom possible with its 3D-rendered geometry, the basic SNES hardware can already provide a serviceable Minecraft experience.

You can download the SFC file here, featuring a starting world in which you can do all the usual Minecraft-ing shenanigans, like world destruction and construction. Unsurprisingly the game’s resolution is much higher than on the GBC, though the brief glimpse [Tobi] shows of Minecraft on the Game Boy Advance (GBA) with its proper 3D-rendering hardware are leaps ahead of what the basic SNES can do.

This of course raises the question of what Minecraft on the SNES could look like once you add the Super FX or similar 3D accelerator chips for the SNES into the mix. Rather than just being limited to sprite-based graphics and transformations, suddenly you can use real polygons.



Saturday, 22 August 2026

August 22, 2026

Turning Corroded, Bug-Loving WiiMotes into a Working One

A time-honored tradition in the electronics repair business is to make many into one, specifically a stack of broken devices into one that works. So too with a triplet of heavily corroded and bug-infested WiiMote controllers that [eWastelander] dug out of a box of e-waste. After suffering abuse like leaving in leaky alkaline cells, bugs and general corrosion the task was to see whether at least one working WiiMote could be assembled from these three. (Video, embedded below.)

Adding to the fun was that the PCBs in these WiiMotes spanned at least two hardware revisions, and on one board the battery corrosion had caused an IC to fall off. After an initial assessment, neutralizing the battery acid and a deep clean of all the disassembled parts, it was time to give it a shot at reassembly into something resembling a Wii controller you could use and even want to touch without washing your hands afterwards.

Ultimately at least one working WiiMote was put together, with still an open question whether the remaining two  units in much worse conditions could be revived in some way. An interesting idea here is to use the WiiMote shells for a custom OpenMote board, which replaces the guts with an ESP32-S3-based system for more general non-Wii things around the house.