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Tuesday, 14 July 2026

July 14, 2026

Full Body VR Tracking Is Just Some Recycled Hardware Away

Full body tracking in VR applications involves attaching sensors to one’s body, and [Jaki] has a DIY method to do it on the cheap: the Vive Tracker Lite project repurposes Vive controllers as lighthouse-based trackers, no hardware modifications required.

A common method of doing body tracking is to strap on some Vive trackers. Those are extremely hacker-friendly pieces of hardware, but [Jaki] observed that older Vive VR controllers can be had for cheap, and already contain everything a tracker needs. Some new firmware and a custom mount is all it takes to turn them into perfectly usable body trackers.

But what about a wireless receiver? [Jaki] has that covered as well with the $5 Viva Dongle, which uses a Pro Micro NRF52840 to act as a cheap DIY alternative to the official dongle hardware.

We appreciate the effort put into making this project accessible to everyone, even novices. [Jaki]’s put effort into a Python program with a full GUI to make the flashing of firmware as easy as possible for both projects. Experimenting with body tracking in VRChat or games with mods is just some recycled hardware away.

Granted, a Vive controller is not the slimmest piece of hardware, but all it takes is a firmware change and a 3D-printed fixture to make a perfectly serviceable tracker. That being said, we’re sure an enterprising hardware hacker may crack a controller open and embark on a serious rebuild, or even interface to some of the inputs in a clever way. If you’ve done that or know of someone who has, drop us a note on our tips line because we’d love to see it.



July 14, 2026

The Neo Geo Does Run DOOM After All

Demonstration of the DoomGeo port of Doom to the Neo Geo. (Credit: Sabino, GitHub)
Demonstration of the DoomGeo port of Doom to the Neo Geo. (Credit: Sabino, GitHub)

Perhaps the most ridiculous statement that anyone can make is that a computer system with clearly enough processing power ‘cannot run DOOM‘. This is why we accept the premise that a PDP-11 cannot run this game, but something on the order of a Neo Geo gaming console with its 68000 processor and for the time impressive GPU definitely ought to be able to.

The stated problem here is a lack of RAM for a framebuffer, with the CPU only having 64 kB to play with. This limitation now has seen two different approaches to try and circumvent it, as covered by [Modern Vintage Gamer].

The first project here is Doom64kB, which as the name suggests tries to somehow work with this system RAM limitation. It uses the Doom8088 port for the original IBM PC and similar Intel 8088-based systems. This had to massively reduce the feature list, including the lack of texture mapping for floors and ceiling, no saving or loading, and no music.

The other project is DoomGeo, which doesn’t try to bend the Neo Geo hardware to its will, but accepts the Neo Geo way of doing things: involving sprite strips, pre-baked graphics, fix-layer UI, and a minimum of runtime data. This of course drastically changes how the Doom game engine normally works, with its framebuffer-based rendering.

From this we can thus conclude that it’s not so much the processing power that limits where DOOM can run, but more of how framebuffer-friendly the system architecture is, yet with some ingenuity and a complete rewrite of the game engine even that is no major obstacle.

(Top image: Neo Geo AES console. Credit: Evan-Amos, Wikimedia)



July 14, 2026

2026 Frikkin Lasers Challenge: Laser Bandsaw

Can you call it a bandsaw if it has neither band nor saw? [WeldingRod1] does, with his entry in the laser contest — a manually-controlled laser cutter that he’s dubbed a Laser Bandsaw. Some might quibble that it’s not actually sawing with the beam, and others will inevitably find the safety implications rather frightening. We think it’s a fun project and that [WeldingRod1] can call it what he wants, as long as he follows his own advice and keeps his laser goggles firmly on his precious vision orbs.

He has actually put some thought into what started as the physical manifestation of a joke in a podcast. The blue diode laser — a NUBM44 diode rated at 7 W — got a custom-made copper heatsink. It’s also got a hefty beam dump in the form of a stack of box knife blades. That’s very necessary to keep the beam from reflecting where it shouldn’t, especially when you consider this operates like a regular band saw: you turn it on, and it’s ready to cut. With only 7 W of laser power it can’t cut that much, mind you, but apparently it’s great on balsa wood and blasts black paint off like nobody’s business.

Now if this was our shop we’d probably want to put the laser diode onto some kind of CNC platform, be it Cartesian or SCARA. But we’ve seen that done many, many times and if you’ve got the motor skills this might be just the tool for you. There’s a pinout and STLs for the 3D printed frame on the project page if you’re interested. If not, why are you still here? The article is finished. Go make something lase and send it in. The deadline for the 2026 Frikkin Laser Contest is fast approaching!



Monday, 13 July 2026

July 13, 2026

Can’t Find That ISA Sound Card? No Worries!

Many older hackers will have at some point gotten rid of an old piece of hardware that they later ended up regretting. All those ISA cards were next to useless back in 2006, but now their relative rarity plus the popularity of retrocomputing makes them sought-after. But if it’s a sound card you’re after then never fear! [Schlae] has got you covered, with the Beavis Ultrasound. It may have a name reminiscent of a ’90s cartoon series, but it’s a clone of the Gravis Ultrasound from back in the day.

There is of course a snag, to build one you need an AMD AM78C201. Assuming you’ve found one in a surplus supplier though, the rest of the card is analogue, some glue logic, and a ROM for samples. There is also a GAL for driving the IDE CD-ROM interface, from the days when sound cards came with such things.

New ISA cards are cropping up here from time to time, such as this very handy storage and network card.



July 13, 2026

Get your ESP32 Sunny Side Up with this Solar Dev Board

There are a lot of ESP32-based development boards out there– and why not? It’s a versatile chip that can be used in all sorts of situations, and people want boards to match them. Not finding one to his liking that was specifically built for solar powered IoT projects, [Narrow Studios] rolled his own. Well, designed it; like most these days, he’s outsourced the manufacturing to PCBWay, which is where you’ll need to go if you want one.

Why might you want one? Well, if you have similar goals in mind to [Narrow Studios]. He’s put an ESP32-C6 Mini on the board, which means it’s got most of the IoT communications protocols you might be interested in — bluetooth, wifi, Matter, Thread, and Zigbee, too. Ten 10 IO pins have been broken out, plus I2C on a QWIIC connector, which gets you a whole ecosystem of sensors to easily plug into. The “solar” part is justified by the inclusion of a BQ25186 linear battery charging IC from Texas Instruments, with the designated solar power input protected against reverse voltage in case you– like this author– have let magic smoke out by hooking things up backwards. Is it embarrassing? Yes. Does it happen? Also yes, so putting protection on the board is a nice feature. [Narrow Studios] released a video that we’ve embedded below discussing his design choices and demonstrating the device, but the project page can give you the gist.

Of course there’ve been plenty of solar-powered projects to feature the ESP32 here before– you can even use it for maximum power point tracking— but this dev board might be exactly what someone is looking for to build their next IoT project, so we’re thankful to [Narrow Studios] for the tip.

 



July 13, 2026

Using Your Own RBMK Reactor Control Center At Home

To give people the most intimate RBMK experience, the [Chornobyl Family] has been working tirelessly at not only replicating the original RBMK reactor control room and its SKALA industrial control system’s controls, but also to create a version that you could tinker with at home if you ever fancied getting your own RBMK operator license. This starts with the operator console, with its use demonstrated in a recent video including a range of common commands.

In this video the entering of codes on the console to interact with the system is detailed, including the logic behind it. In the absence of large displays to display many parameters and such, this way the operator could ‘talk’ with the control system, including obtaining current sensors readings and the setting and changing of setpoints. From the same console you can also select and run programs, which is useful for automating tasks, like monitoring coolant flows.

In the second video not only the construction of the control panel is covered, but also a visual representation of the simulated reactor core which is displayed on a connected monitor. Although not a part of the original SKALA system as such, a much larger version existed as a wall-sized physical version inside the control room, so it’s definitely more home-simulator friendly.

We previously covered this SKALA system that controls RBMK reactors, as well as the 1990s modernization of the Chornobyl Nuclear Power Plant.



July 13, 2026

It’s A Spectrum, With An RP2350 ULA

There was a time in the early 1980s when it was common to see home made keyboards for 8-bit machines that came with membrane or rubber keyboards. Though we’ve seen any numbers of home made modern ‘boards, it’s been decades since we saw one for an 8-bit micro. Until today, that is, when we saw [Vlad]’s Sinclair Spectrum. It’s a Spectrum with all that Sinclair glue logic that was in the ULA replaced in software by an RP2050, and that keyboard with the Spectrum decals.

The machine is a charming mixture of new and old, with a traditional cassette port alongside VGA, gameport joystick, and Sinclair joystick. The aim is to also have HDMI, though it’s not yet implemented. Sadly there is no Spectrum edge connector for period peripherals though. He admits it’s not cycle accurate to the original, but given that it runs all the games he’s given it this seems not to matter. Meanwhile that keyboard which caught our eye is a true period piece, sitting as it does on a piece of phenolic stripboard, and those decals are the perfect finishing touch.

The Spectrum receives quite a bit of love today, and if this one takes too many modern liberties for your liking, you can still make one using proper logic.