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Thursday, 9 July 2026

July 09, 2026

Mechanosynthesis of Atomic Carbon Structures Using Inverted-Mode STM

Generally chemical synthesis involves putting a variety of compounds together in an environment where they will react and self-assemble into the desired product. Direct mechanical manipulation could be significantly more effective with synthesizing various substances. This mechanosynthesis is however not that simple, despite the deceptive appearance of those ball-and-stick representations in high school chemistry class.

This is demonstrated in a recent (pre-publication) study by [Megan Cowie] et al. using inverted-mode STM. One could say that in a sense what we’re trying to accomplish is somewhat akin to what biological cells do in their ribosome, where compounds are synthesized into a protein string using a template. The difference here being that rather than merely trying to create a 2D structure that then folds into a desired shape, we would like to build 3D structures directly.

Using a scanning tunneling microscope (STM) you can measure a surface on a nanoscale, with the inversed principle used in inverted-mode STM (IM-STM) to physically move individual molecules. In the paper the construction of carbon-based 3D structures using IM-STM is demonstrated.

In the paper it is demonstrated how C2 units can be moved using the tip of an IM-STM setup for subsequent polyyne structure construction through C-C bond formation at the target site. Although it’s not quite yet the leap into Neal Stephenson’s The Diamond Age with its science-based matter compilers – i.e. molecular assemblers – it’s definitely another step closer to making advanced feats of nanotechnology a part of every day life.



July 09, 2026

Radio-Gaga is a Toddler Friendly Remote In a Radio

Humans of all ages like music, but you can’t exactly pass a toddler the aux cable. That’s not to say the younger set don’t have their own particular tastes– they absolutely do, and they absolutely love to take control and inflict them on the rest of us. [nbr23] has a toddler who loves both music and tactile controls, and decided to combine the two for them with a project he calls Radio-Gaga, which is a gutted Panasonic radio that calls up tunes via Home Assistant.

Interestingly enough the radio is now just a remote control– the speaker has been removed along with the rest of the radio hardware. The buttons and dials are still there, though, letting the toddler control what tunes are on offer and at what volume via couple of potentiometers hooked to an ESP32. The sound itself is being served up from the homelab to a USB speaker. There’s one notable flaw with this architecture: if the batteries die on the remote, “Let it Go” does not until an adult intervenes manually or recharges the remote.

One interesting lesson [nbr23] wanted to share was that he was able to improve an unsatisfactorily slow startup time by assigning the device a static IP on his network– apparently the single longest step in getting the tunes going was negotiating a DHCP lease. Skipping that gets the tunes playing in under a second, which is fast enough even for the most impatient of tiny humans.

If you prefer a more self-contained device, we’ve seen toddler jukeboxes that keep storage and speaker built-in, many with NFC control. 



July 09, 2026

Overpowered RC car + Gimbal Cam = The Greatest Chase Vehicle We’ve Ever Seen

Modern cinema relies very heavily on quadrotor drones, because they make for very smooth, very easy to position platforms. From slow pans to chase shots, drones are great– if your shots can be taken at a high enough altitude. Close to the ground, things get a bit dodgier. That’s where [Transistor Man]’s camera chase vehicle comes in— it’s a rover, so it excels close to the ground. In fact, it can’t go anywhere else, except perhaps if provided with a jump. It’s got a hefty gimbal to hold the camera steady on any terrain, a decade-old surplus radio to provide full HD FPV to the remote driver, and a powerful 1/5th scale radio control rally chassis to make it all go. Plus googly eyes, because everything is better with googly eyes.

It looks like an enormous amount of fun to drive, but more importantly it provides smooth, cinematic shots from the professional Sony camera held in the gimbal. One big takeaway is that when 3D printing something that will bounce around this much, you can’t rely on pure strength– flexible filaments are your friend. Just about everything printed ended up remade in TPU if it didn’t start that way. The other takeaway is that we’ve reached enough of a technological plateau that if you scrounge around, you can build something to take a top-of-the-line footage with decade-old castoffs, like the gimbal and radio used in this project, which is a great thing for hobbyists and small studios.

If you can’t find surplus, you could always DIY a gimbal. We’re not filmmakers, but we find ourselves wondering how shots made with this rover would compare to a camera slider.



July 09, 2026

Reviving Mystery Nintendo 64 Game Cartridge Found in the Woods

As far as things go that you are likely to find during a relaxing walk in the forest, Nintendo 64 game cartridges probably do not rank high on that list. Yet this is what happened to a friend of [BlueBox Tinkers] a few years back, leaving him dying to see whether the cartridge would still work, as well as what game it is since its labels got obliterated courtesy of its time spent enjoying the outdoors. Fortunately he recently got a chance to see whether he could revive this cartridge.

The insides look pretty much like what you’d expect after presumably months or years of exposure, with the metal shield severely corroded. The PCB does however look pretty decent still, with obvious signs of corrosion on the front-side vias, and a pretty gross-looking back side.

Unfortunately it wasn’t confirmed whether this friend tried to stick this old cartridge into an N64 console, but [BlueBox Tinkers] wasn’t going to take any such chances. First up was an inspection and deep cleaning of the PCB, showing that it had escaped real damage, with the shield having taken the brunt of the corrosion. Cleaning up the shield and the insides of the plastic shell is by far the hardest part, with the pitted metal and rust stuck on the plastic. For a full restoration you’d probably want to for a reproduction shell and shield here.

Ultimately the game turned out to still work, with the mystery game sadly fairly predictable, but with someone’s old save files still intact. Somehow it seems that what Nintendo did to make N64 cartridges dust- and child-resistant also makes it survive in the woods, so if you find one during a forest walk, it’s totally worth it to adopt it and take it home.



Wednesday, 8 July 2026

July 08, 2026

IBM Home Director: Home Automation in 1996

Back in the 1990s IBM had a pretty sizeable presence in the PC market, including its rather spiffy Aptiva series of PCs. Naturally their PCs had to feature heavily in another consumer-related thing that was popular in the 1990s, being smart home automation in the form of IBM Home Director. Recently [Ionic1k] took a look at this blast from the past, starting with one of the original IBM commercials.

At its core it used the same X10 protocol that similar solutions from RadioShack and others used, with many modules and packages you could get to use with it. You could also get a more bespoke installation performed at your home to move beyond mere X10, which some people are still finding when they’re buying a house.

Since this uses powerline communication, it required no wires to be run, just the requisite modules to be plugged into a power outlet, with the video demonstrating the basic setup and installation. The PC itself is plugged into the control module via the serial port, from which the Home Director control software can be used to create a configuration and control the state of connected modules.

Although X10 has the same issues as any kind of powerline communication, overall it seems like a very nice system, with a wide range of modules and absolutely easy to set up even for a casual Windows user.



July 08, 2026

An Analog Synth For The Modern World

We cover so many projects here at Hackaday that lead the author down a rabbit hole of technological investigation that distracts us from the task of bringing them to you. Such a project is polyUAnalog, a very modern take on an analogue synthesizer. If you are imagining a synth of old with modules and patch cables, think again. The modern way to do this is it seems to use an individual synthesizer chip for each voice, resulting in a very versatile instrument indeed.

The integrated circuit in question is the AS3397, which when coupled on a PCB with a Raspberry Pi Pico makes for a self-contained single-voice analog synth. It’s controlled via I2C from a conductor board for which frustratingly the README doesn’t give a processor, but we think may be powered by another Pi Pico. This board does the job of taking MIDI and other controls, and farming them out tot he individual voices. The prototype has ten, but it can support many more.

It’s the work of a pair of researchers from the University of Angers in France, and we’re told it’s a side project from their work in the field of spectroscopy. There’s a video about it which we’ve placed below the break, and they’ve also written a paper about it.



July 08, 2026

Pi 5 Becomes ALSA-Compatible TOSLINK Sound Card

This is one of those hacks that makes you stop in your tracks and say, “wait, you can do that!?” — before realizing, oh, yes, of course you can do that. With enough computational power, you can do a lot of things, and the Raspberry Pi 5 is a far cry from the single-board computer’s humble beginnings. In this case, the “you can do that!?” is both that [Oliver] was able to get the digital audio TOSLINK working via an LED tied to one GPIO pin on the Pi, but also the larger project that is embedded in: using the Pi as a full featured 8-channel USB sound card called Camilla DSP.

For the first one: the old TOSLink standard is very simple, and all you need to do is blink an LED quickly enough. Considering the clock frequency of the Pi 5 is in the GHz range and the TOSLINK is the same 3.1 Mbit/s S/PDIF signal you could pull off your CD-ROM drive to your Sound Blaster, there’s no problem there. Except, wouldn’t the operating system get in the way? Well, not when you have enough clock cycles to throw at the problem. Using a Pi 5 doesn’t hurt: the RP1 I/O chip included on the board is keeping things smooth with its included PIO while Linux mucks about in the background. There’s a reason we called it the most important product Raspberry Pi ever made.

As for making a USB sound card from an SBC — well, we’re not sure why that got the “you can do that” reaction. The Raspberry Pi family had ‘gadget mode’ for over a decade now, allowing you to present the computer as a USB device, so why not a sound card? That’s a valid class of USB device.