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Wednesday, 2 September 2026

September 02, 2026

Has FDM 3D Printing Hit Its Peak?

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

Over the time Hackaday has been in existence, the art of 3D printing has evolved from a relatively crude hit-and-miss affair to something approaching what we all imagined back then. You can’t yet walk up to a Star Trek replicator and ask for a part, but a modern state of the art consumer or prosumer grade printer will deliver consistent high-resolution parts, and in a surprisingly short time. [The Next Layer] asks whether consumer FDM printers have now reached the point at which they’re about as good as they’re going to get, and whether other technologies hold the future.

It’s a fair point to make that the resolution of a consumer FDM printer may be close to its mechanical limit. Techniques such as input shaping and the adoption of better CoreXY mechanisms mean that prints which once might have relied on SLA can be done in FDM. Healthy competition in the marketplace has delivered high quality colour printing, with tool-changing printers being no longer solely the preserve of the professional. He uses the example of a mobile phone to make the point that new machines have less of a wow factor to deliver, as increments have become less grand.

It’s a persuasive argument, and looking at the printers around us we can see it in action. The difference in ability between a 2020-ish and a 2026 FDM printer are far smaller than those between the same time periods in the last decade. Compare a MakerBot Cupcake and an Ultimaker II, or the Ultimaker and a Prusa Mini, and each is light years ahead of the last. But the best the Mini can do is surprisingly not as far behind as you’d expect to that of their latest, or of the equivalent from Bambu Labs.

Does this means that nothing new is coming in 3D printing? Of course not. UV printing is coming through and will deliver incredible results, as will SLS printing. It’s interesting he devotes little time to SLA printing, perhaps because it’s not as easy a process as FDM. He makes the point that we’ve never had it so good, as the high-end FDM features will appear in modestly priced machines, and we have those other technologies to look forward to.

It’s an interesting discussion, and you can see it below the break.



September 02, 2026

Doubling Thermal Printer Resolution by Wiggling

Insides of the Sears 12 calculator. (Credit: Danalog, YouTube)
Insides of the Sears 12 calculator. (Credit: Danalog, YouTube)

Thermal printers are still extremely common today, using small heating elements in combination with temperature-sensitive paper to create a dot matrix-like effect without messing with ink ribbons and complex mechanisms. Of course, even with just a line of elements you still needed one of these per pixel, which at least in the 1970s when the Sears 12 calculator was released added significantly to the cost. The solution here was to wiggle the elements, doubling the resolution of the print head, as detailed in this video by [Danalog].

Using a contemporary Texas Instruments TI-5015 calculator as comparison with its non-wiggling print head, it’s easy to see the advantages here. In an era where electronic calculators didn’t have displays but a thermal printer, this print quality was the selling point, yet adding more thermal elements added to the price tag of the final device and more complexity to the design in terms of driving circuitry.

In this regard adding a way to make the print head move side-to-side at a set rate and tying this fact into the printing would save about half of that circuitry. Inside the Sears 12 is a fairly standard Mitsubishi M58671 calculator IC, but also the whole printer mechanism. When operating, as demonstrated in the video with the cover removed, you can see the whole print head moving rapidly.

With this mechanism this much cheaper Sears 12 definitely gives the TI-5015 a run for its money, even if as noted by [Danalog] the timing would go off a bit after a longer session, resulting slightly wavy printing. Presumably with the massive cost savings of buying a Sears calculator over a TI one, this was deemed an acceptable trade-off.



September 02, 2026

Harvesting Namib Desert Fog with High Voltage

As fun as mucking about with simulated environments in a laboratory is, at some point you have to do those field tests to demonstrate that your prototype actually works in the real world, under real conditions. This is what the [Plasma Channel] recently did for their fog harvesting system by setting it up in the Namib desert.

We previously covered the atmospheric water harvesting attempts, using electrostatic precipitation to draw the moisture in the air onto the collectors where it can then be harvested. This is rather different from existing approaches with e.g. fine meshes and hoping that enough water molecules bump into your mesh, so theoretically it should be much more efficient. In the lab it worked well, but reality always has the last word.

The Namib desert is at the top of the world’s most arid regions, competing with the Atacama desert. What it does have going for it is regular fog rolling in that lasts until sunrise, providing a good target for water harvesting. Interestingly, this field test was performed together with the University of Namibia.

Of course, moving the prototype in check-in luggage for the flight to Namibia took some redesigning and testing. Fortunately everything, including the solar panel, arrived intact, allowing trials to commence. This initially took place at the campus of the University of Namibia, joining a number of other atmospheric water harvesting projects that had been previously installed there.

Unfortunately the fog proved to be rather elusive, leading to a few fruitless attempts. It also proved that the salt in the air from the ocean spray, even a few kilometers inland, was highly corrosive, especially to high-voltage electronics. Although the system basically worked, happily harvesting water under the right conditions, it does need some redesign before it’ll be tested next in the Atacama desert.



September 02, 2026

FLOSS Weekly Episode 880: The Two Wolves

This week Jonathan chats with Benjamin Samuels of Trail of Bits! The conversation focuses on Patch the Planet, a new initiative to help Open Source projects deal with the fallout from AI coding and vulnerability research. What’s the unexpected dichotomy driving the polarized response to LLMs? And what does the future look like for Open Source in the age of AI? Watch to find out!

Did you know you can watch the live recording of the show right on our YouTube Channel? Have someone you’d like us to interview? Let us know, or have the guest contact us! Take a look at the schedule here.

Direct Download in DRM-free MP3.

If you’d rather read along, here’s the transcript for this week’s episode.


Theme music: “Newer Wave” Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License



Tuesday, 1 September 2026

September 01, 2026

Haiku OS Releases Beta 6

After just a little over 25 years of the Haiku project trying to keep the BeOS spirit alive, the team has now released Beta 6. The spicy details of what is now all better can naturally be found in the detailed release notes. Part of the size of these release notes is due to the previous beta release being two years ago, though nightly builds have kept Haiku users appeased in the meantime.

The headline features that are new compared to the previous release include the ability to run the Firefox browser and derivatives, QEMU hardware virtualization using the NetBSD Virtual Machine Monitor (NVMM), improved POSIX and hardware compatibility, as well as many bug fixes. Unfortunately 64-bit ARM support still has to wait a bit longer.

Naturally, such a joyful new release wouldn’t go unnoticed by [Action Retro], who decided to celebrate by installing this new release on a stack of old laptops that he bought for a dollar each. With system requirements starting at a Pentium II with 256 MB of RAM, it’s very zippy to install and boot on. As [Action Retro] noticed, a fresh install on a random 2000s Asus laptop both WiFi and audio worked out of the box.

Wrestling through his e-waste pile of laptops, the functional laptops provided a pretty good experience, making these at least an excellent target for a fresh Haiku install as a daily driver.

We looked at Beta 5 and the nightlies back in 2024, with recently attempts being made to port Nvidia GPU drivers to Haiku, with good results.



September 01, 2026

Building An Airsoft Claymore Mine

The Claymore mine is a rather fearsome weapon of war, using explosives to blast a cone of shrapnel towards advancing enemies. It’s not really something you should try and build at home. An airsoft version, though, is altogether more appropriate. [RegiBlackwood] has developed a simple way to build exactly that.

It’s a cheap and cheerful build, with the claymore housing itself built out of cardboard. Wooden dowels are used to stake it into the ground, just like the real thing. In the center of the housing sits a regular old mouse trap. Only, it’s been modified to hold a sling carrying a payload of BBs. The trap is also tweaked to make its spring more powerful, and to enable it to be triggered with the tug of a tripwire. When triggered, the mousetrap fires and hurls the sling forth, spewing a rain of BBs from the front of the device—ideally quelling the advance on your position.

Built properly, it’s a fun piece of airsoft hardware that could really change the dynamics of your regular game. If you’re looking to do point defence, you might also consider building yourself some automated turrets as well…



September 01, 2026

How Gold Plastic Syndrome is Killing Toys and Game Consoles

In a recent video [Sqwerks] does a deep-dive into the problem of disintegrating plastic enclosures of Nintendo DS consoles. These original NDS handheld consoles have a metallic-like coating that appears to interact with the ABS plastic, causing yellowing as well as extreme brittleness and correspondingly broken hinges. Unsurprisingly, this causes the shell to essentially disintegrate the moment you try to disassemble them for something like a screen replacement.

While somewhat the opposite of plasticizer migration into ABS from PVC insulation that we covered before, the underlying cause is probably similar, with the Transformers toy community having come to call it Gold Plastic Syndrome (GPS) based on the fact that it were mostly gold-colored parts on these plastic toys that seemed to be affected. Over time the additives used to add a cool metal sheen and swirls to the plastic appear to interact in a way that makes the ABS plastic very brittle.

Although the underlying cause of GPS doesn’t appear to be known yet, the Transformers community has documented this happening since the late 1980s and into the early 2000s, with even reports that some toys from the mid-2010s suffer from this. Whatever the underlying cause of GPS is, the result is always the same, with disintegrating brittle plastic and often a powdery residue.

In the case of NDS consoles, replacing the affected shell with a third-party replacement is still a viable option today, with [Sqwerks] recommending this solution. For other enclosures and toys where the plastic effectively is the toy, it might be that all we can do is watch them slowly disintegrate until we figure out how to revert GPS.