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Monday, 20 July 2026

July 20, 2026

A Feature-Rich Drum Machine

A little over a month ago, we featured a project from [Igor] who built 64 bits of DRAM from scratch using discrete components. Jokes about memory pricing aside, he did have a use case for such a small amount of memory — he is using it in a custom-built drum machine. But featuring the memory build and not the drum machine was perhaps putting the cart before the horse, so in this video, [Igor] shows off the construction of each part of his impressive 16- or 64-step sequence drum machine.

This isn’t Igor’s first drum machine, either, although his previous build was a bit more limited. It had fewer steps in the sequence and didn’t quite have the range of his newer model. The upgraded version can play more steps but also includes force-sensitive drum pads based on piezo sensors and more voices (drums) as well. Each voice is built electronically using various op-amps and passive components, and [Igor] has the schematics for each of them, as well as every other part of the drum machine, for those looking to recreate any part of this on their own. There’s a lot going on in this lengthy video as well, so for the musically inclined, it’s worth taking a look in full.

Now that our horse is in the correct position in front of the cart, it’s worth going back and looking at the memory build if you missed it when it first ran. A small amount of memory makes the machine programmable rather than just playable, and truly expands the capabilities of a machine like this in the recording studio.



Sunday, 19 July 2026

July 19, 2026

Seven Ways to Install Magnets Into Your 3D Prints

Magnets are awesome, so it’s no wonder we love to add them to our 3D prints. Doing so in a way that will actually last is harder, with thermal creep being one reason a simple friction fit will loosen over time, and using super glue to hold a magnet in place can be messy. In a recent video, [Slant 3D] covers seven ways to install magnets in 3D prints without resorting to glue, along with the advantages and disadvantages of each.

With friction, the argument is that you can still use them, but you’d want to use something like cylindrical magnets rather than flat magnets to increase the friction with the thermoplastic. Using an arbor press rather than human primate hand power is also beneficial.

Rather than installing magnets halfway through a print with all the logistics that entails, you can use side slots to install said magnet into, which is much easier, but as with all embedded magnets, you get that plastic barrier between the magnet and its target.

Other methods involve using a bit of extra material that you need to push the magnet past, using something like an arbor press, so the magnets should never just fall out. A wildcard here: spherical magnets, which can be locked in using a similar method, while automatically orienting themselves to an opposing magnet.

The final tip is to never use two magnets in a magnetic lock. Instead, use a cheaper ball bearing or a similar plain metal part on one side instead. Magnets tend to be much more brittle than whatever stainless steel ball bearing or washer you can use on the other side.

Of course, people will always try to install magnets during an FDM print, but before they try to do that anyway, they really should learn about the fascinating ways in which magnets can ruin print beds, destroy nozzles, and otherwise make a total mess of a print. Magnets seem magical. Maybe they are.



July 19, 2026

Pong-like Cabinet for Classic Dinosaur Jumper

Back when Google ran a functional search engine, there used to be all kinds of quirky, fun antics hidden in their products. From Easter eggs in certain search results, to a flight simulator hidden in Google Maps, to funny, engaging April Fools jokes, it was a lighter, less corporate time. Now, though, to recreate any of that early Google magic, we have to do it on our own, and [Paul] has come up with an arcade cabinet for the classic Google Chrome dinosaur game that does just that.

Although the Dinosaur Game is still available in modern versions of Google Chrome, it lends itself almost perfectly to an arcade cabinet. Built from 12 mm plywood, the cabinet is standard DIY arcade fare with a built-in shelf to house the electronics and a 4:3 flatscreen monitor for a display. The Raspberry Pi 3B is also just enough to run the game, but the software running on it is unique. The Pi runs an operating system called FullPageOS, which automatically loads a modified version of the Dino jumper in full-screen mode. It’s been changed to look more like an arcade game than a browser Easter egg, with features like a leaderboard and an automatic-play screensaver mode, and the build is rounded out by a cactus-shaped scratching post to accompany the cabinet.

As for gameplay, we couldn’t ask for a simpler user interface. A single button is all that’s needed for this game, and it’s surprisingly engaging. It is a bit large for a single-button game, even with its reduced-width cabinet, so if you’re looking for something smaller, you could always base it on a tabletop arcade system instead.



July 19, 2026

Hackaday Links: July 19, 2026

Hackaday Links Column Banner

We’ll start this week off by giving our congratulations to Skyroot Aerospace of India for successfully launching the country’s first privately developed orbital rocket yesterday. The company’s Vikram-1 booster stands 24 m (79 ft) tall and uses a somewhat unusual four-stage arrangement, with the first three stages using solid propellant and the final liquid-fueled stage being responsible for putting the payload into a precise orbit. With this successful launch, India becomes only the third country in the world with a private company capable of performing orbital launches.

Generally, the rocket should be moving when the countdown hits zero.

On the other end of the spectrum, we have SpaceX’s prototype Starship, which elected not to leave Earth during a last-second (literally) launch termination on Thursday. Aborted launches are, of course, nothing new in the world of rocketry, especially when dealing with an in-development vehicle that has 33 engines that need to fire up at the same moment before it can leave the pad. But this dramatic abort was unique as it was the first time lift-off of the massive 124.4 meter (408 ft) rocket had been called off when the engines were already running.

Onboard systems took advantage of the very narrow window between the time the Raptor engines are switched on and the rocket actually leaves the launchpad to decide that it was not a good day to visit space after all. Word from SpaceX is that two of the Raptor engines on the first stage will be replaced and that they should be ready to make another launch attempt sometime this upcoming week.

While getting rockets off the ground is never easy, one thing that seems to have no trouble going up is the price of gasoline. Even still, Americans seem largely uninterested in electric vehicles, or at the very least, the slate of EVs that are currently available to them — especially now that the $7,500 federal tax credit has ended. Yesterday, TechCrunch ran an article about all the EVs that have exited the US market over the last year due to stagnant sales or import difficulties, and it’s quite a list.

Some of the vehicles, like the Sony-branded Afeela, aren’t exactly surprising. But major players like Honda, Volkswagen, Nissan, and Hyundai also decided not to bring the 2026 models of various EVs in their lineup to the US. Polestar has been forced out of the market entirely due to new import restrictions on Chinese tech. Even Tesla is paring down their offerings by discontinuing their Model X and S vehicles.

Speaking of struggling sales, earlier this week, Amateur Photographer detailed a fairly dire situation over at GoPro. The company, once the undisputed market leader in rugged action cameras, looks like it might fold before the end of the year if they can’t bolster their cash reserves. GoPro’s legendary status for reliability in the most extreme of conditions is still intact, with NASA trusting the company’s cameras to return external views of the Orion capsule during its historic trip around the Moon on Artemis II. But for more mundane pursuits, consumers are increasingly reaching for cheaper alternatives.

One more piece of bad news while we’re at it: OnePlus took to their community forums on Thursday to announce they’ll no longer be selling new phones in Europe and North America. Anyone who owns a OnePlus phone in these territories will still get software support and updates through the originally marketed end date, and the warranty on the hardware itself will still be honored. But after that, they’ll have to find a new company to do business with. While the company wasn’t exactly a household name, they did offer some compelling hardware, and it’s always a shame to see fewer options on the market.

We’re pretty sure Dennis Nedry would read Hackaday if he hadn’t been eaten by a dinosaur.

In hopes it will lighten the mood a bit, we’ll leave you with this exhaustive look at the computers featured in 1993’s Jurassic Park, put together by Fabien Sanglard. It covers everything from laptops, which appeared in the background of shots, to the bank of glorious Thinking Machines CM-5 with their iconic arrays of twinkling red LEDs in the park’s control room. There’s even a section that dives into the software side of things, detailing the real-world applications as well as the more fanciful creations. As Fabien notes, the original Jurassic Park novel featured some surprisingly detailed descriptions of the computer tech used at the park, as author Michael Crichton was himself an accomplished programmer.


See something interesting that you think would be a good fit for our weekly Links column? Drop us a line; we’d love to hear about it.



July 19, 2026

Automated Pressure Advance Using a Bed-Leveling Sensor

One of the most crucial aspects of FDM 3D printing is ensuring sufficient material is extruded. Determining the right flow rate can be done manually, but some printers these days automatically perform this adjustment, which is very convenient. [Stefan] of CNC Kitchen investigates how to add similar functionality using existing bed-leveling sensors.

A major complication with extrusion in FDM printers is that the flow rate has to fit the printing speed. However, you can’t just immediately speed up or reduce the flow rate, as the melting filament is flexible and thus acts like a spring, especially as the extruder is exerting significant force on the filament, which adds compression.

The moment you reduce or increase the speed of the nozzle, you can get over- or under-extrusion, but the delayed response by the extruded filament means that you have to adjust for this change in advance. Ergo, the name ‘pressure advance’, also known as the K-value. Obviously, this is a parameter that differs with each material, printer, and other factors, so a direct measurement is always the best.

In the Bambu Lab X1 FDM printer, a Lidar scanner was used to scan various test patterns to automatically determine the optimal setting. This was later moved to the purge section of the extruder in newer Bambu Lab printers. On other FDM printers, the only available sensor in that area is typically the pressure sensor for bed leveling. Could this sensor make a similar measurement?

This wasn’t just an idle thought, but was inspired by the Snapmaker U1, which runs open-source Klipper, with tantalizing glimpses of how it does pressure-advance sensing in its extruder. This extruder also only contains a load cell, as do some Prusa printers. These much more open printers thus provided a test bed for some experimentation.

With load cell data available, [Stefan] measured how various extrusion rates affect the load cell, which can then theoretically be correlated with the appropriate K-values for specific transitions. He created a calibration tool for a range of Prusa printers that works with stock firmware, though this is definitely still a work in progress. There are also a couple of similar open-source projects, such as this Auto PA Calibration project by [Mark].

Overall, K-value presets tend to work pretty well, but adding a pressure-advance calibration feature to existing FDM printers is definitely an interesting idea. There’s also the prospect of lateral sensing using this same bed-leveling sensor, which could allow the printer to sense much more than just the bed.



Saturday, 18 July 2026

July 18, 2026

Open-Source Mid-Drive e-Bike Motor Has Lots of Promise, and Hyphens

[Pedro Neves] has a mid-drive e-bike, but he doesn’t own it — not truly, since he can’t repair the motor unit. For a hacker to be in that position, there are only two options: crack the old one and make it your own, or build your own from scratch. [Pedro] built his own and is open-sourcing it on his website for everyone to play with. Right now, that’s .step files and a BOM, so you’ll need to watch the design/build video on YouTube below to get the full picture.

His choice of a motor from an old battery-powered angle grinder is both thrifty and environmentally friendly, so we approve. His goal of 25 km/h seems like a reasonable speed limit, but may still be too fast for some countries’ regulations— so do check the local rules if you’re going to build this. Making the most of 3D-printed components is also a choice that makes the project more accessible, but don’t worry — the bearing surfaces are all metal. That includes the clutch bearing that will let you pedal home if the battery dies or the motor craps out. Well, unless the printed plastic axle gives up the ghost, but that got replaced with a CNC version, so it’s all good. Unless you’ve got legs like Hercules, it ought to hold.

If that’s not DIY enough, you could always build the motor yourself. This mid-drive is also part of a larger project [Pedro] is working on for a whole cargo bike, as he details in his video, which is a worthy project we’ve seen other examples of before.



July 18, 2026

Write 2D and 3D Games in Modern MoonBASIC

One of the major strengths of the BASIC programming languages has always been their no-fuss setup and rich set of commands for operations that would take considerably more work in a bare-bones language like C. MoonBASIC continues this legacy with a BASIC variant optimized for both 2D and 3D game development.

Included in the package are Raylib, Box2D, and Jolt, whose functionality is exposed via over 4,200 commands in their respective namespaces. You can also download a whole IDE package based around VS Code, use it on the command line, or add it to an existing VS Code installation.

A quick glance at the ‘getting started‘ guide gives a pretty good idea of what to expect of MoonBASIC, including a range of custom language additions and support for PBR materials, dynamic lighting, and other modern game engine features.

Whether writing a game in BASIC was on your bingo card for this year or not, it might be worth taking a look to see whether it’s your jam. After all, if BASIC was good enough for both AI and game development in the 1980s, surely it can be used for complex games in 2026.