Welcome to our Fortnite update tracker! We’ll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games’ phenomenon for Android and iOS phones and tablets, as well as PC, PS4, Xbox One and Nintendo Switch platforms.
More: Fortnite Season 7 guide: Start date, Battle Pass, skins, map, Creative mode, and more!
If you want to stay up-to-date with all the new skins, map updates, weapon changes and additions, new modes, and much more then be sure to bookmark this page for future reference!
Victory Royale! Check out the rest of our Fortnite content:
- Fortnite on Android first look
- Fortnite on Android: All the info on its unconventional release
- Fortnite for Android interview – Epic Games CEO Tim Sweeney on breaking away from Google Play
- Fortnite Mobile tips and tricks: How to build, shoot and win
- Fortnite cross platform guide: Play with nearly everyone
- Fortnite Mobile on Android: Here are the compatible phones
- Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales
Fortnite update: The latest
Fortnite Battle Royale version 7.10 update overview
The highlight of version 7.10 is the inclusion of the “14 Days of Fortnite” season event. The event features new and returning LTMs. Large team modes switch every two days, while small team modes switch every 24 hours.
Version 7.10 also includes some tweaks to weapons, improved GPU performance for draw distances, and more. You can read much more about version 7.10 in the patch notes below.
Fortnite Battle Royale version 7.10 patch notes
Limited Time Modes: 14 Days of Fortnite
Summary
The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels! Weapons and Items
- Heavy Assault Rifle Changes:
- Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
- Increased ADS accuracy bonus by 10%
- Increased accuracy while standing still by 10%
- Reduced vertical recoil by 6%
- Base accuracy reduced by 30%
- Reduced accuracy while jumping and falling by 60%
- Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
- Improved Balloon controls
- While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
- Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
- For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.
Bug Fixes
- Fixed an issue where players were able to pick up live Dynamite through structures.
Gameplay
- Ground vehicles now slide on icy surfaces.
- Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
- Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
- It’s now easier to pick up items dropped near a Mounted Turret.
- Stormwings now take 50% more damage from hitting objects.
- Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
- Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
- Damage is dealt directly to health.
- Stormwings will now take more damage from destroying structures by running through them.
Bug Fixes
- Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
- Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
- Various Zipline fixes
- Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
- Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
- Players will no longer lose the ability to sprint if they emote while on a Zipline.
- Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
- The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
- Fixed an issue where players would get flung across the map.
- Added sounds and effects when a ziplining player smashes through structures.
- Improved attach collision around Ziplines.
- Fixed regressions with the “Auto Pick Up Weapons” option
Events
- Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
- Explorer Pop-Up Cups
- Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
- Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
- We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!
Bug Fixes
- Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.
Playground
Bug Fixes
- Fixed an issue that would prevent time trial Challenges from recording player completion times.
- Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.
Performance
- GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
- Minor improvements were made to performance for emote music playback.
- Addressed movement corrections sometimes are seen when players jump
- Improved the performance of some gliders
Audio
- Improved winter biome ambient audio.
- Reduced the volume of Quad Crasher boost sounds.
Bug Fixes
- Fixed Victory Royale sound effects being different on mobile/Switch.
UI
- Players can now preview loading screen cosmetics in the front end by pushing the key bound to the “preview” action “Full Screen”
- Added a vehicle health bar above the player shield bar.
Bug Fixes
- Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
- Fixed an occasional crash when viewing event tiles on the consoles.
Art and Animation
- Zenith has his own idle animation in the lobby.
- Lynx has her own idle animation in the lobby.
- Phone It In now plays for 15 seconds in the lobby
- Dab for days with the new emoting power of the Infinite Dab in the lobby!
- Lasts 10 hours.
Mobile
- UI buttons updated.
- Made the HUD settings tab visible for mobile players.
- Updated icons to be more visible in snow.
- Moved the Exit Vehicle button to a new location
- 60 FPS option enabled for iPad Pro – second generation (10.5” & 12.9”) (select inside Settings).
- Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
- Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
- Enabled support for Samsung A9.
Bug Fixes
- Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
- This caused players to experience unresponsive interactions.
Fortnite update history
Fortnite Battle Royale version 7.01 update overview
With Season 7 in full swing, version 7.01 might not seem that exciting by comparison. That said, the new version of Fortnite includes the Infinity Blade weapon from Epic Games’ Infinity Blade series, the new Close Encounters limited-time mode, and more.
After the new version rolled out to players, however, they complained that the Infinity Blade was overpowered. It also didn’t help that there were no good counters against it.
As a result, the Infinity Blade is now a Vaulted weapon. It’s no longer available in Fortnite, though it could come back as a retooled weapon.
Fortnite Battle Royale version 7.01 patch notes
General
UI
- Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.
Battle Royale
Limited Time Mode: Close Encounters
Summary
Close quarters combat with Shotguns & Jetpacks!
Mode Details
- The only weapons in this mode are Shotgun variants.
- Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
- Other Shotgun variants are spawned as floor loot.
- The Storm moves in more quickly than normal at mid to late game.
- Typical match length is about 15 minutes.
- Stats are enabled for this mode.
Weapons and items
- Infinity Blade
- This Mythic melee weapon can be found on Polar Peak.
- Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
- Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
- The wielder of the sword is also granted additional abilities:
- An increased pool of max Health and Shields (200 Health/200 Shields).
- Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
- An instant burst of effective Health upon elimination of an enemy (50 HP).
- Increased movement speed (130%).
- The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
- If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
- When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
- The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
- Only one Infinity Blade will appear per match.
Gameplay
- X-4 Stormwing
- When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.
Bug Fixes
- Speculative fix for players moving after being eliminated.
- Fixed players being ejected from vehicles if they lost the icy feet effect.
Creative
Islands
- The Block
- New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
- Featured Islands
- Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
- Island Codes system
- Use codes to load creations that have been shared with the Island Code system.
- Initially, only a limited number of players in the Support a Creator program will have access to this feature.
- Over time we will expand the number of players that can publish islands as we polish this feature.
- To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
- Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.
Bug Fixes
- Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
- Fixed various problems with Island Rifts not functioning correctly.
- Fixed Island Rifts not showing the correct Island name and player count in some cases.
- Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
- Fixed players appearing to fall through the ground in Replays when teleporting between islands.
- Fixed bug where the same friend’s server could appear multiple times in Creative server select.
- Fixed an issue that prevented players from placing building tiles on certain islands.
- Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.
Prefabs
- 6 New Lucky Landing Prefabs
- Obstacle Course
- The Obstacle Course gallery was split into four separate gallery Prefabs: Floors, Walls, Roofs & Stairs and Parts.
- New props were added to the Parts gallery. Go check it out!
- Indestructible Gallery
- This gallery contains props that cannot be destroyed by weapons.
- New indestructible props and building tiles were added to this gallery Prefab.
- A few other Prefabs were updated with new building tiles and props.
DevicesGameplayNew: Item Spawner – Drop any item on this device to have it spawn one item at a time during games.
- New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there.
- Player Spawn device can now be customized to spawn only players on a specific team number. The team number is displayed on the plate (except when in the game is in progress.)
- Player Spawn device can now be set to be an Island Start instead of a game start. This can be used to set where players arrive when they visit your island when not in Play mode.
Bug Fixes
- Fixed issues with multiple devices able to be placed on top of one another.
- Fixed Damage Rails being able to be placed on top of themselves.
- Fixed vehicles not being removed when their Vehicle Spawner is deleted.
- Fixed a problem that could cause devices to malfunction after being saved and loaded.
- Fixed certain devices becoming indestructible after loading your Island on a new server.
Gameplay
- New settings in “My Island” menu:
- “Starting Health” can now be set to “Invincible”.
- This prevents players from taking any damage on your island.
- “Building Damage in Game”
- This can be disabled to prevent island structures from being damaged in game.
- Has no effect on structures built by players during the game.
- “Starting Health” can now be set to “Invincible”.
- When stopping a game, players are now returned to where they were before the game started.
Bug Fixes
- Player inventory is now reset when a game is started and also after it finishes.
- Fixed games being called “Minigames” in the UI in some places.
- Fixed eliminated players respawning on the same spawn pad in some cases.
- Fixed the “Down But Not Out” game setting not functioning correctly.
- Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
- Fixed a bug where disabling falling damage would not be remembered when loading your island.
Creative tools and Phone
- Added Collision option
- Collision can now be turned on and off when moving props.
- Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
- When collision is off, props can be freely moved through any other object (but not under terrain!)
- Grid Snap
- Snap now uses better settings for each individual prop. This allows props to align better to the Fortnite world grid.
- Renamed help text for certain actions to be more clear
- “Pick up” is now “Cut”
- While holding something, “Copy” is now “Paste”
- Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
- Vehicles can no longer be deleted while players are using them.
- Added some additional sound effects when toggling options on the phone.
Bug Fixes
- Fixed props and building tiles being able to be placed outside of the island’s saveable area.
- Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
- Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
- Fixed various problems when interacting with mirrored building tiles.
- Fixed some issues with placement of props being denied unexpectedly.
- Fixed an issue where props could vanish after you pick them up.
- Fixed some props that were not able to be moved using the Phone.
- Fixed hologram animations not playing on certain props when you pick them up.
Fly
- You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
- Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
- Improved Fly animations, especially when using items or interacting.
Bug Fixes
- Fixed Bouncers being destroyed when flying on top of them.
- Fixed certain Devices not affecting respawned players who were eliminated while flying.
Teams
- Players will now be on the same team (and voice channel) when entering a server.
- Players who join a session in progress will now always be added to Team 1.
- Players are now spread evenly between available team spawns when possible.
- Players on the same team will now see team identifiers during a game.
- Removed redundant Team Spawn Pads option.
Bug Fixes
- Fixed players not all starting on the same team when first entering an Island.
- Fixed players not being on correct teams when starting a game.
- Fixed players being able to switch teams while in the middle of a game.
- Fixed players not being able to switch to specific teams in some cases.
Weapons and items
Bug Fixes
- Fixed not being able to stack Port-a-Fortress grenades in Creative.
UI and social
- Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
- Players can no longer join your session in progress when your party is set to private.
Bug Fixes
- Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
- Interacting with chests and Supply Llamas now takes the intended amount of time.
- Fixed the Creative Inventory not being displayed while skydiving or gliding.
- Fixed the wrong number of players showing next to names in the friend list.
- Fixed friends’ servers showing on Creative server select after they become empty.
- Fixed various issues with friend status in Creative and player counts.
- Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
- Fixed various problems with in-game tutorial pop-ups
Performance
- Improved the load times of island content when first starting a server.
- To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
- Reduced memory usage when switching between Islands on the same server.
- Improved performance of particle systems with large numbers of placed traps.
Mobile
- Added a new button that toggles Collision on the Phone.
- Added new states to some creative buttons to make their actions more clear.
Bug Fixes
- Fixed the “Memory Used” bar being covered up by other mobile UI.
Fortnite Battle Royale version 7.00 update overview
Fortnite Season 7 has arrived! The latest Season brings a winter theme to Fortnite which includes three new frosty areas to explore, a new vehicle, weapon and vehicle wraps, and an all-new game mode called Creative.
Check out our Fortnite Season 7 guide for all the info!
Fortnite Battle Royale version 7.00 update patch notes
Weapons and Items
X-4 Stormwing Plane
- 5 total seats.
- Seats 4 passengers (on the wings) and a pilot.
- Has a mounted machine gun. Be careful, it can overheat.
- Players will go into the skydiving state when exiting the X-4 Stormwing.
- Use the roll buttons for sharp turns.
- Pressing both will fly upside down.
- Double tapping roll buttons will do a barrel roll.
- Can boost and airbrake for extra mobility.
Balloons
- Balloons have been reworked so that while they are equipped, it is possible to use weapons and items.
- Players can attach up to 3 Balloons to their back, lifting off the ground when the 3rd Balloon is attached.
- Press jump while in the air to release Balloons one at a time.
- Reduced stack size from 20 to 10.
Misc
- Updated scope crosshair on Scoped AR and Thermal AR.
Vaulted Items
- Shadow Stones
- Port-a-Fort
- Chiller
- Clinger
- Double Barrel Shotgun
- Shockwave Grenade
Gameplay
Map Updated
- New Biome: Iceberg
- New Location: Frosty Flights
- New Location: Polar Peak
- New Location: Happy Hamlet
- Other unnamed Points of Interest (POIs) have also appeared across the island.
- Icy Surfaces can be found in snowy areas.
- Players will slide on certain frozen surfaces.
- Ziplines can be found around the Iceberg and near Expedition Outposts.
- Latch on and zip from one end to the other.
- Aim, fire, or use items all while conveniently traveling on Ziplines.
- Minimap updated.
Misc
- Increased the chance of final circles ending on the outer edges of the map.
Bug Fixes
- Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.
Events
New Tournament: Explorer Pop-Up Cup
- Material cap set to 700/500/300 for Wood/Stone/Metal.
- Players receive 100/50/50 Wood/Stone/Metal on elimination.
- Resource rate increased by 40%
- +50 effective health on elimination.
- Safezone Changes
- Increased chances of Supply Drops in later circles.
- Circle 9 now travels twice as far but takes twice as long to close.
- Some tournaments will now feature a limit on the number of matches that can be played during an event session.
Bug Fixes
- Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.
Performance
- Optimized spawning pickups when a player is eliminated.
- Optimized the performance of the Dynamite fuse.
- Switch audio performance improvements – falling sounds no longer hitch.
- Minor Switch rendering optimizations to help general framerate.
Audio
- Reduced the volume of bullet and pickaxe impact audio on the starting island.
- Added a hit notification audio cue when a vehicle you’re riding in recieves damage.
Bug Fixes
- Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.
- Fixed an issue that would cause vehicle audio loops to get stuck on.
- Fixed “crackling” audio heard on Mobile/Switch when shooting weapons or emoting.
UI
- The Calamity, Dire, Ragnarok, and Drift Challenges have been moved to a new section at the bottom of the Challenges tab.
- Added filtering and updated the layout of the Locker.
- Vehicle Damage Numbers have been added!
- Vehicles now have a unique damage number pop color and show damage numbers.
- Polished the Store layout to support a larger number of tiles without needing to scroll.
- Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match.
Bug Fixes
- Fixed Battle Pass information from being displayed in the Lobby tab for players that have not purchased a Battle Pass.
- Fixed the header entry in the daily Challenges screen to work correctly when clicked.
- Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.
- Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive.
Replay
Bug Fixes
- Nameplates will no longer sit above other HUD elements, such as the map.
Mobile
- 60 FPS enabled on the iPad Pro 2018.
- 4x MSAA Anti-Aliasing turned back on for iOS.
- Improved performance on all Galaxy Note 9 devices as well as the North American variant of the Galaxy S9 Plus.
- Added support for the Samsung Galaxy A9 (2018).
Bug Fixes
- Fixed the black border on the iPad Pro 2018.
- Fixed graphics settings on previous supported iPad Pro models.
- Fixed incorrect quality settings for iPad 6th Generation.
- Fixed occasional shadow flickerings in the game lobby.
Fortnite Battle Royale version 6.31 update overview
V6.31 adds a new Limited Time Mode called Team Rumble, new Pump Shotgun rarities, and more.
Fortnite Battle Royale version 6.31 update patch notes
Limited Time Mode: Team Rumble
Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
Mode Details
- Two teams of 20 players.
- Players will respawn after 5 seconds when eliminated, keeping their inventory.
- Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
- Only Uncommon weapons (or better) are available.
- The first team to 100 eliminations wins.
Weapons and Items
New Epic and Legendary Pump Shotgun
- 105 / 110 maximum damage
- Available from floor loot, chests, Supply Drops, and Vending Machines.
Misc
- Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
- NOTE: Bonus pellets can never be critical hits.
- Pump Shotgun maximum damage and fall-off changes.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Added Stink Bombs to Supply Drops
- Removed Double Barrel Shotguns from floor loot
- Mounted Turret
- Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
- Removed the ability to repair the Mounted Turret
- Fixed players being able to clip into turret barrels and get stuck.
- Supply drops will automatically open if landing on a Mounted Turret
- Drop rate reduced from 1.719% to 0.915%
Bug Fixes
- The Mounted Turret can no longer fire through its own floor.
- Fixed an issue with players not having an audio cue while gliding after respawning.
- Fixed an issue with Chiller effects not applying properly to players’ feet.
Gameplay
- Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
- Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
- You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
- This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
- For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
- Added the ability to pick up and throw back Dynamite with a lit fuse.
- To throw the Dynamite with a lit fuse, get near it and use the interact key.
Bug Fixes
- Increased the Dynamite explosion height against players from 192 units to 300 units.
- This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.
Events
New Tournament: Alchemist Pop-Up Cup
- Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
- Initial Mode Settings:
- A material cap of 500 Wood, 500 Stone, 500 Metal
- Harvesting Rate Increased by 40%
- +50 Health on Eliminations
- Storm Surge
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
- Circle 1: 60 Players Remaining
- Circle 2: 44 Players Remaining
- Circle 3: 30 Players Remaining
- Circle 4: 20 Players Remaining
- Circle 5: 16 Players Remaining
- Circle 6: 14 Players Remaining
- Circle 7: 12 Players Remaining
- Circle 8: 6 Players RemainingCircle 9: 2 Players Remaining
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
- Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
- Pins will now reflect tournament colors on the Event Details screen.
Bug Fixes
- Fixed an issue where players would receive points during warmup island which would be later removed.
Performance
- Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)
Audio
- Player in-air falling audio cue volume has been increased.
- The Mounted Turret overheat audio loop volume has been reduced.
Bug Fixes
- Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.
Social
We’re excited to announce that for a limited time we’ll be offering Gifting with the release of our v6.31 update! This initial gifting period will last one week after the release of the update.
Bug Fixes
- Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.
Art and Animation
Bug Fixes
- Fixed an issue where player nameplates disappear after scrubbing a replay.
Mobile
- 60 FPS is now available on the following devices:
- iPhone XS
- iPhone XS Max
- iPhone XR
- Map Marker button added to the HUD Layout Tool
Fortnite Battle Royale version 6.30 update overview
Release Date: November 19, 2018
There’s yet another limited time mode for Fortnite players to try out: Wild West. This mode gives players access to a limited number of different weapons and items that you might find in the frontier, including a Six Shooter, a Pump Shotgun, and more, as you fight it out for the Victory Royale. Be aware that one of the new items listed in this update, Dynamite, has been reported as having been already removed from the game, although it’s possible it might come back. Check out the patch notes below for more details.
Fortnite Battle Royale version 6.30 update patch notes
Limited Time Mode: Wild West
Summary
Fight for the Victory Royale using a limited set of weapons and items such as Hunting Rifles, Shotguns, and Dynamite.
Mode Details
- Available Weapons
- Hunting Rifle
- Pump Shotgun
- Double Barrel Shotgun
- Six Shooter
- Available Items
- Campfire
- Bandages
- Medical Kits
- Dynamite
- Slurp Juice
- Supply Drops can contain
- Epic Six Shooters
- Legendary Double Barrel Shotguns
- Slurp Juice
Weapons and items
- New Weapon: Dynamite
- Uncommon rarity, found in stacks of 3
- Available from floor loot, chests, Vending Machines, Supply Llamas, and Supply Drops
- 70 damage to players and 800 damage to structures
- Explosion is in the shape of a flat cylinder
- 1600 units in diameter and 384 units in height
- Initiating a throw will start a 5-second fuse that can’t be canceled
- Throw range is shorter than standard Grenades
Events
New tournament: Scavenger Pop-Up Cup Duos
- Scavenger game mode adjustments:
- Material cap reduced from 500 to 300
- Drop count of Clingers and Grenades increased from 3 to 5
- Safe zone changes
- Reduced the radius of Circle 3 from 20000 to 15000
- Reduced the radius of Circle 4 from 10000 to 7500
- Circle 4 is now the first circle partially outside of the previous safe zone (was circle 5)
- Increased chances of supply drops in later circles
- Circle 9 now travels twice as far but takes twice as long to close
Fortnite Battle Royale version 6.22 update overview
Release date: November 6, 2018
The Fortnitemares event may have come to an end, but Fortnite update 6.22 includes two limited-time modes: Blitz! and Team Terror. Blitz! is a faster-paced version of Battle Royale, while Team Terror tasks two teams of 32 players to eliminate each other. The only problem is that monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle.
Elsewhere, Fortnite features the new Heavy AR weapon and turns the Pumpkin Launcher back into the regular Rocket Launcher. Makes sure to read the patch notes below to get more details!
Limited Time Mode: Team Terror
- Two teams of 32 players. Eliminate the other team to win.
- Monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle.
- Monsters can drop weapons or ammo when destroyed. Gold monsters and monster spawners drop Legendary items when destroyed.
- Farming resources increased 75% over default.
- Increased floor loot spawn likelihood by 15%.
- Floor loot spawns double ammo.
- Ammo boxes spawn triple ammo.
- Chest spawns double ammo & consumables.
- Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
Limited Time Mode: Blitz!
- The storm is already moving in at the beginning of the match, choose your landing spot carefully!
- Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
- Increased chances of treasure chests spawning from 50-70% to 80-90%.
- Increased chances of ammo boxes spawning from 65-80% to 85-95%.
- Reduced empty floor loot spawn chance from 21.5% to 3.55%.
- Resource harvesting amounts increased by 50%.
- Increased materials found on the ground from 30 to 60 per instance.
- Increased number, spawn rate, & the descent speed of Supply Drops.
- Increased number of llamas spawned by 4x.
- Removed shopping carts.
Weapons and Items
- Heavy Assault Rifle
- Can be found in floor loot, chests, Vending Machines, and Supply Drops
- Available in Rare, Epic, and Legendary variants.
- Deals 44/46/48 damage
- 3.75 fire rate
- Has a magazine size of 25.
- The Pumpkin Launcher has been reverted back to the standard Rocket Launcher.
- We’ve reduced the spawn rate of Balloons from 12.2% to 2.3%
Gameplay
- Storm max damage cap changed back from 8 damage to 10 damage.
- Bug fixes
- Players hit by a Boogie Bomb while holding Balloons will no longer have physics issues. They will now properly drop the Balloons.
Fortnite Battle Royale version 6.21 update overview
Release date: November 1, 2018
Fortnite update 6.21 is the last update before the Fortnitemares event comes to an end of November 4, so now is the time to get completing those challenges! The latest update also adds Balloons as a new item which let you float around the map. Elsewhere, there are tweaks to the controversial re-deploy glider mechanic, which, according to Epic, isn’t going anywhere despite a significant backlash from some fans. Check out these and the rest of the patch notes below!
Fortnite Battle Royale version 6.21 update patch notes
Playground
Bug Fixes
- Updated Port-A-Challenge grenade names.
- Improved clarity of where to throw Port-A-Challenge grenades.
Weapons and Items
Balloons added
- Epic rarity
- Comes with 20 deployable balloons.
- Allows the player to defy gravity by holding up to 6 balloons at a time.
- Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
- Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
- NOTE: Don’t float too high for too long, balloons only last so long at max build height.
- Comes with 20 deployable balloons.
Grappler
- When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
- Only occurs in instances where vehicle velocity will be a net gain to grapple force.
- Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
Vaulted
- Semi-Auto Sniper
- Guided Missile
- Dual Pistols
- These items will remain available in Playground Mode.
- 25% of explosive damage will now penetrate through structures and the environment.
Gameplay
Glider Re-deploy
We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.
As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.
Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.
Additional Gameplay Changes
- Grass updates more frequently resulting in smoother animation.
- Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac
Bug Fixes
- Fixed an issue where picking up a trap could cause a hitch.
- Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
- Fixed the delay between using multiple Small Shields.
- Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
- Map zooming with trigger buttons works on Switch again.
Audio
- Intensified Fiend Hunter Crossbow fire sounds.
- Reduced volume of Cube Monsters and dynamic spawners.
- It’s now easier to hear gliders while shooting or harvesting.
Bug Fixes
- Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
- Fixed Boogie Bomb music not playing for Cube Monsters.
Replay System
Bug Fixes
- Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.
Mobile
- Optimization to reduce hitching on Android phones using Vulkan.
- Snap-to-value slider added to the HUD Layout tool.
Bug Fixes
- Widgets that should not have had editable visibility shown will now be properly hidden.
Fortnite Battle Royale version 6.20 update overview
Release date: October 24, 2018
In the spirit of Halloween, Fortnite update v6.20 adds a spooky flavor with the superbly named Fortnitemares Limited Time Event. That’s not all though as there are plenty of Season 6 additions, as well as huge changes to the overall Battle Royale experience. This includes wholesale changes to storm phase times and the ability to redeploy your glider, effectively removing fall damage from a certain height. Read all about these changes and more in the patch notes below!
Fortnite Battle Royale version 6.20 update patch notes
Limited Time Event: Fortnitemares
Summary
The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.
What’s New?
- Cube Fragments spawn Cube Monsters! Drop in and discover the different types.
- Large Cube Fragments are found near corrupted areas of the island.
- Small Cube Fragments are created randomly throughout the match.
- Cube Fiends, Brutes, and Fragments all have a chance to drop loot.
- Defeating a Cube Fiend or Brute will grant a small amount of shield.
- Eliminating a Cube Fiend will grant +3 shield
- Eliminating an Elite Cube Fiend will grant +5 shield
- Eliminating a Cube Brute will grant +10 shield
- Eliminating an Elite Cube Brute will grant +15 shield
- Eliminating a Mega Cube Brute will grant +20 shield
- Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.
- Available in Epic variant.
- 40 base damage
- 1.8 shots per second.
- 4x damage against Fiends
- Seven Arrow magazine size, unlimited ammo.
- Can be found from floor loot, chests and Vending Machines.
- Available in Epic variant.
Playground
New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty.
The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!
Port-A-Challenge
- Obstacle Course
- Collect the tokens and avoid the obstacles while honing your building skills.
- Building Challenge
- Build the structure as fast as possible.
- Firing Range
- Take out as many dummies as you can within the time limit.
- Spiky Stadium v2
- Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.
- Vending machines provide grenades and Traps to allow you to customize your play.
- Port-A-Pirateship
- A re-creation of the minigame shown off by SXVXN.
- Spawns two large wooden Pirate ships.
- The minigame will split players into two teams, with the goal of destroying the other team’s ship.
- Port-A-Pirateship Ironclad Edition
- Spawns two large metal Pirate ships.
- Grenades and Rockets are provided for maximum destruction
- New Vending Machines have been added across the map to provide more Traps and weapons.
- A new respawn button has been added to the in-game player menu.
Weapons and Items
Six Shooter added
- Available in Uncommon, Rare and Epic variants.
- 34 / 36 / 38 base damage.
- Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight
- Uses Medium Ammo.
- Can be found from floor loot, chests and Vending Machines.
The Rocket Launcher is now the Pumpkin Rocket Launcher
- This is a visual only change.
Hand Cannon balance changes
- Increased damage to structures.
- Epic – From 79 to 150
- Legendary – From 83 to 157
- Increased minimum long-range body shot damage.
- Epic – From 30 to 50
- Legendary – From 31 to 52
- Increased minimum long-range head shot damage.
- Epic – From 60 to 100
- Legendary – From 62 to 104
Stink Bomb
- Increased chance to find from floor loot from 0.27% to 0.47%
- Increased chance to find from Chests from 2.37% to 4.08%
Misc
- Increased the chance of getting an explosive weapon from Chests from 3.06% to 3.35%
- Decreased the chance of getting a Grenade Launcher from 1.35% to 0.91%
- Increased the chance of getting a Rocket Launcher from 0.83% to 1.12%
Gameplay
Glider
- The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.
- When in mid-air and greater than 10m up, press Jump to deploy your glider.
Storm Changes
- Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.
- Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.
- Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.
- Storm’s maximum damage has been reduced from 10 to 8.
- The final circle now moves and shrinks at the same time.
Misc
- Weapons now reload upon respawn in modes that keep the player’s inventory.
- Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.
- Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.
Bug Fixes
- Removing ability to rocket ride Quad Launcher rockets.
- Fixes streaming issues on low-end iOS devices.
Audio
- Added unique sounds when cycling through Traps.
- Removed the in-air audio cue for Gliders that belong to friendly teammates.
- Reduced volume of Dark Viking glider.
UI
- Your name now always appears at the top of your squad list in-game.
Bug Fixes
- When a Challenge bundle is delayed, it will now display as “Coming Soon” rather than “Unlocking in 0 seconds.”
- Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain.
- Example: 1/2, 2/3, etc.
Art and Animation
- New variants added to the Musha and Hime Outfits that are part of the Bushido set.
- No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked.
Bug Fixes
- Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump.
- Fixed Quadcrasher Jump Trick animation displays.
- Changes in other players’ aim and view directions are now smoother, both in-game and during replays.
Mobile
- Better handling of larger memory Android devices (6 GB+)
- Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
- Red – Hidden
- Green – Visible
- Blue – Does not affect visibility
- Buttons will only be shown when they are relevant to the player, even when set to “visible”.
- Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
- The Combat/Build quickbar is now resizeable within Custom HUD Layout.
- This includes extra buttons.
- Players can now edit structures while in combat mode while holding any weapon.
Bug Fixes
- The first weapon picked now properly equips automatically.
Fortnite Battle Royale version 6.10 update overview
Release date: October 16, 2018
Fortnite Battle Royale update 6.10 adds another vehicle to the game, the ridiculously fun Quadcrasher, as well as a new Events tab which brings support for online tournaments, and a host of tweaks to the mobile experience. The latter includes a “major” performance boost for compatible phones running Android Nougat or earlier. On the less positive side, the patch also removes the Port-a-Fortress item due to a number of bugs. Check out the full Fortnite 6.10 patch notes below!
Fortnite Battle Royale version 6.01 update patch notes
Limited Time Mode: Disco Domination
Summary
It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!
What’s New?
- Reduced all bandage spawns by 50%.
- Removed all Common weapons.
- increased the variability of where you can spawn by 30% along your sides storm circle.
- Brought in the side dance floors closer to the Storm edge.
- Reduced max respawn distance by 20%.
Weapons and Items
- The Port-a-Fortress has been disabled as we work to resolve some issues related to this item.
- Drop rate for Port-a-Fort increased from 3.05% to 4.89% while Port-a-Fortress is disabled.
- The goal is to keep the drop rate of Port-a-Fort the same as if both items were enabled to help with the completion of Challenges.
- Drop rate for Port-a-Fort increased from 3.05% to 4.89% while Port-a-Fortress is disabled.
Bug Fixes
- Guided Missile no longer fires the wrong direction
- Players will no longer permanently attach to a Supply Drop when grappling to it.
- Attempting to fire while reloading the Double Barrel Shotgun will no longer interrupt the animation.
- Weapon equip animations no longer skip when simultaneously attempting to sprint and target.
Gameplay
Quadcrasher
- Seats two players.
- You build boost just by driving. Unleash that speed with the hotkey once you’ve filled your boost meter.
- Smash through buildings while boosting.
- Boost off ramps or cliffs to catch sick air.
- Launch players into the air by smashing into them.
Other
- You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
- PS4 controller lighting will match player marker color.
- You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
- Controller sensitivity slider in the options menu now allows for more than 10 values.
- Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
- Added an option that allows for edit hold timing to be adjusted.
- Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.
Bug Fixes
- Fixed inconsistencies with the damage trap not triggering properly.
- Allow slight movement when using a consumable with Sprint by Default enabled. This will help match how it works without Sprint by Default enabled
- Fixed problem with character orientation getting stuck after falling off the island in a vehicle.
- Glider Redeploy now functions properly in game modes that support this feature.
- This will solve the issue that was causing the deploy prompt to not appear as well as preventing players from deploying their glider when jumping from a sufficient height.
Events
- Tournaments can be found inside of the new ‘Events’ tab available in game. This tab will host a variety of online competitions which are open to everyone. Jump in and explore!
- Each tournament has a series of scheduled dates and times that the competition will be run. A carousel of all upcoming competitions and times will be available for browsing, so you can plan and practice.
- Every scheduled session is a completely clean slate with all players starting on an equal footing at the beginning of play.
- Compete over the course of several hours to earn points by eliminating multiple opponents or surviving against the competition.
- Players are matched against opponents with similar scores during the session.
- Score enough points during any scheduled event session and you’ll earn a golden pin for that tournament!
Performance
- Weapon replication optimization for dedicated server to reduce load during rapid weapon switching.
- We’ve made CPU performance optimizations on Switch across all threads. This results in a smoother gameplay experience and fewer hitches.
- Improve multi-threading during heavy physics simulation.
Audio
- Celebrate with style. The music selected in your Locker will now play after getting a Victory Royale!
- Remove the Doppler effect from the audio when players are gliding.
- Added an in-air loop to Grenade Launcher projectiles so you can spatialize where they’re coming from.
- Improved Grenade Launcher bouncing audio.
- Reduced volume of medium-range Grenade explosion sound.
Bug Fixes
- Cube ambient sounds no longer randomly play in the middle of matches.
- Sequential explosion sounds no longer interrupt each other.
- Added missing audio to the Compact SMG and SMG medium/distant fire sounds.
- Audio ‘pops’ no longer occur when emote music loops.
- Re-added the audio cue that plays before a new wave of Supply Drops start appearing.
UI
Bug Fixes
- Fixed some touch issues for the controller mapping screen on Switch.
- Fixed a bug where the player’s banner in the top bar would not update when changing the banner in the locker.
- Made the reticle hidden when skydiving.
- Fixed issues with the display of the on-screen map and inventory inputs.
- Fixed issues with touch functionality on the map for the Nintendo Switch
- Resource buttons no longer cancel auto-run.
Art and Animation
Bug Fixes
- Cosmetic items that change in some way over the course of a match are now marked as “Reactive” in-game (e.g., a harvesting tool that changes as you get eliminations).
- Fixed visual display issues with cosmetic music items..
- Animation pops no longer occur while in the air after using the Chiller trap.
Replay system
Bug Fixes
- Fixed an issue causing the first replay not be selected in the replay browser.
- Fixed the nameplate distance slider not working.
- Fixed an issue where firing guided missiles would start with the camera facing the wrong way in replays.
Mobile
- Major performance improvement for devices running Android 7 or earlier.
- Memory improvements on iOS devices.
- The first weapon you pick up will now auto-equip itself on mobile.
- Touch control input now has smoothing enabled.
- Tapping selected buttons on the build quickbar will once again build the selected build piece.
- All elements in the Mobile HUD should now be placeable/movable in the HUD Layout Tool.
- Updated visuals for independent Quickbar slots in the HUD Layout Tool.
Bug Fixes
- Drag and dropping on the Quickbar will no longer select the thing you drag. Players can now adjust their inventory without interrupting other actions.
- Fixing a bug causing some touch input to fall through the settings screen to gameplay.
- Fixing edit button visibility issues when crouching on Mobile.
Fortnite Battle Royale version 6.02 update overview
Release date: October 10, 2018
It’s party time! Fortnite update version 6.02 brings a new Limited Time Mode called Disco Domination to Battle Royale. As the name suggests, the mode sees teams of players battle for supremacy of Dance Floors located around the map. Clear the floor of enemies and raise your disco ball to capture the boogie-centric base and retain control to fill a meter before opposing teams.
There’s also a new explosive weapon, the Quad Launcher, which is available in Rare or Legendary variants. For all the details on the changes to Battle Royale, check out the full patch notes below.
Fortnite Battle Royale version 6.01 update patch notes
Limited Time Mode: Disco Domination
Summary
It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!
Mode Details
- Two teams battle it out!
- Respawning will be turned on until the third (last) storm circle.
- Five dance floors will appear on the map whenever the storm is not moving.
- Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.
- The more friendly players dancing on a floor, the faster it will be captured.
- Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
- The dance floors in the later stages of the match fill the bar more quickly, so don’t give up if your team is behind!
- It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
- Glider redeploy is activated in this mode, press jump while falling to use your glider.
- This mode uses 50v50 levels of loot and resources.
Weapons and Items
Quad Launcher
- Fire up to four lobbed rockets in quick succession.
- Available in Epic and Legendary variants.
- 80/84 base damage per rocket.
- 300 unit explosion radius.
- Can be found in chests, Supply Drops, and Vending Machines.
Port-a-Fortress
- The Port-a-Fortress has returned and can be looted in-game.
- Port-a-Fortress availability lowered from 2.43% to 1.83%.
Loot drop rate adjustments
- Decreased common Pistol drop chance from 5.8% to 5.47%
- Increased Epic Bolt-Action Sniper Rifle drop chance from 0.33% to 0.42%
- Decreased Rare Semi-Auto Sniper Rifle drop chance from 0.92% to 0.71%
- Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%
- Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%
- Decreased Rare Grenade Launcher drop chance from 1.45% to 0.99%
- Increased Epic Rocket Launcher drop chance from 0.59% to 0.66%
- Increased Legendary Rocket Launcher drop chance from 0.08% to 0.21%
- Increased Epic Guided Missile drop chance from 0.11% to 0.2%
- Increased Legendary Guided Missile drop chance from 0.03% to 0.05%
- Note: The overall number of Explosive Weapons and Snipers in a given game has not changed, however, there is a greater distribution of rarity and variants.
Gameplay
Bug Fixes
- Removed a change that was inadvertently introduced in v6.01 which caused Bonesy to bark more than was intended.
- Fixed an issue that caused moving circles to be closer to the previous safezone than intended.
Performance
- Fixed some hitches on Switch caused by blocking loads of UI data.
- Increased the texture pool size on Xbox One, which should avoid some issues with blurry textures and improve rendering performance.
Art and Animation
- Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.
- The Outfit still appears properly in-game.
- This issue will be fixed next patch.
Fortnite Battle Royale version 6.01 update overview
Release date: October 3, 2018
Just over a week after the start of Season 6, the first major update introduces several new goodies to the world’s most popular game. Most notably a new trap was added for the first time in ages: the Chiller. Check out the full Fortnite update 6.01 patch notes below!
Fortnite Battle Royale version 6.01 update patch notes
Limited Time Modes
Playground
- Playground is still available in Fortnite update 6.01.
- New settings: starting health, time of day, gravity, and more.
Weapons and Items
New Trap: Chiller
- A new common rarity trap called the Chiller has been added.
- Friends or foes who trigger the Chiller will be inflicted with icy feet, causing them to slide uncontrollably.
- It can be placed on floors, walls, and ceilings.
- Drops in stacks of 3.
- Available from Treasure Chests, Supply Drops, Vending Machines, Supply Llamas, and floor loot.
Bug Fixes
- Fixed a bug causing players to lose control of vehicles.
Gameplay
- Improved controls on the Switch.
Bug Fixes
- Pets now disappear with the player model when the camera is close.
- Fancy Tomato hit box increased to match visuals.
Audio
- Glider audio now muffled if no clear line of sight between players.
Bug Fixes
- Fixed a bug causing incorrect audio to play when a teammate is eliminated.
UI
- Traps now properly display star rarity ratings.
Mobile
Bug Fixes
- Fixed a bug that prevented mobile players from interacting with items.
What would you like to see in future updates to Fortnite? Let us know in the comments.
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