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Tuesday 1 December 2020

Building A Vector Graphics Machine From Scratch Including The CRT

Over the years we’ve seen quite a few projects involving vector graphics, but the spaceship game created by [Mark Aren] especially caught our eye because in it he has tackled building a vector display from scratch rather than simply using a ready-made one such as an oscilloscope. As if the vector game itself wasn’t interesting enough, the process of designing the electronics required to drive a CRT is something that might have been commonplace decades ago but which few electronics enthusiasts in 2020 will have seen.

In his write-up he goes into detail on the path that took him to his component choices, and given the unusual nature of the design for 2020 it;s a fascinating opportunity to see the job done with components that would have been unheard of in the 1950s or 1960s. He eventually settled on a high voltage long-tailed pair of bipolar transistors, driven by a single op-amp to provide the differential signal required by the deflection electrodes. The mix of old and new also required a custom-fabricated socket for the CRT. On the game side meanwhile, an ATmega328 does the heavy lifting, through a DAC. He goes into some detail on DAC selection, having found some chips gave significant distortion.

All in all this is an impressive project from all angles, and we’re bowled over by it. Of course, if you fancy a play with vector graphics, perhaps there’s a simpler way.



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